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Casting Defensivly - 3.5 rules
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<blockquote data-quote="Meeki" data-source="post: 1419760" data-attributes="member: 17257"><p>After 9th level a wizard should be able to cast defensivly almost any spell no problem, after all he is 9th level. He has had plenty of practice casting spells. If we want to get into all this bs on adding base attack or reflex saves or w/e just remember that the game is played in 5ftx5ft boxes so the wizard just stands at the back of the 5ftx5ft box and therefore casts a defensively and has to make the conc DC of 15+spell level because he is backing up within his own square to avoid reach of another creature. I dont see how any sort of BAB or Reflex would factor into it. Also on the reflex save under no circumstance should you ever add another creatures saves to the difficulty of a skill like some people are suggestion that just makes little to no sense since a save is suppose to be variable. Just adding the save to an opponents skill check defeats the variability of the save itself. Maybe make the monster make a reflex save + spell level against conc check of the wizard or something to that effect.</p></blockquote><p></p>
[QUOTE="Meeki, post: 1419760, member: 17257"] After 9th level a wizard should be able to cast defensivly almost any spell no problem, after all he is 9th level. He has had plenty of practice casting spells. If we want to get into all this bs on adding base attack or reflex saves or w/e just remember that the game is played in 5ftx5ft boxes so the wizard just stands at the back of the 5ftx5ft box and therefore casts a defensively and has to make the conc DC of 15+spell level because he is backing up within his own square to avoid reach of another creature. I dont see how any sort of BAB or Reflex would factor into it. Also on the reflex save under no circumstance should you ever add another creatures saves to the difficulty of a skill like some people are suggestion that just makes little to no sense since a save is suppose to be variable. Just adding the save to an opponents skill check defeats the variability of the save itself. Maybe make the monster make a reflex save + spell level against conc check of the wizard or something to that effect. [/QUOTE]
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