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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Casting Defensivly - 3.5 rules
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<blockquote data-quote="Henry" data-source="post: 1420306" data-attributes="member: 158"><p>Answer me this: WHY should it be harder for a caster to cast defensively based on who's standing close?</p><p></p><p>To me, defensive cast is an action that high-level casters should be able to do with ease; it's a skill they should grow into , but should not have to contest once they get it. The build of the gnome caster with the high con, the right feats, etc. is an extreme case, and one that doesn't always apply. When it does, it's still balanced, as the player spent a large portion of his resources to make the def-casting monster. (What player is going to take an 18 on a gnome wizard under normal circumstances and put it into his constitution instead of Intelligence?)</p><p></p><p>To contrast this, would you raise the DC for a ride check to vault onto a saddle in a calm open field just because you want it to be just as tough to the 15th level PC as when he was 1st level? After a certain point, some actions should become easy to a professional, and a professional spellcaster should have to think no harder about using his trade than a fighter getting his multiple attacks. A successful check doesn't mean he's avoiding an AoO, it means he's learned to divide his concentration successfully.</p><p></p><p>A high-level caster has plenty of other threats to worry about than an AoO. Even in the case of the Gnome wizard with the right feats, anyone who wants to stop him from casting can ready an action just like before.</p><p></p><p>That's why I don't see a problem with the caster getting good at it, and staying that way.</p></blockquote><p></p>
[QUOTE="Henry, post: 1420306, member: 158"] Answer me this: WHY should it be harder for a caster to cast defensively based on who's standing close? To me, defensive cast is an action that high-level casters should be able to do with ease; it's a skill they should grow into , but should not have to contest once they get it. The build of the gnome caster with the high con, the right feats, etc. is an extreme case, and one that doesn't always apply. When it does, it's still balanced, as the player spent a large portion of his resources to make the def-casting monster. (What player is going to take an 18 on a gnome wizard under normal circumstances and put it into his constitution instead of Intelligence?) To contrast this, would you raise the DC for a ride check to vault onto a saddle in a calm open field just because you want it to be just as tough to the 15th level PC as when he was 1st level? After a certain point, some actions should become easy to a professional, and a professional spellcaster should have to think no harder about using his trade than a fighter getting his multiple attacks. A successful check doesn't mean he's avoiding an AoO, it means he's learned to divide his concentration successfully. A high-level caster has plenty of other threats to worry about than an AoO. Even in the case of the Gnome wizard with the right feats, anyone who wants to stop him from casting can ready an action just like before. That's why I don't see a problem with the caster getting good at it, and staying that way. [/QUOTE]
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Casting Defensivly - 3.5 rules
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