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Casting HOLD PERSON on someone FLYing
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<blockquote data-quote="rrealm" data-source="post: 1677666" data-attributes="member: 20630"><p>1) If a <em>Hold Person</em> spell is cast on someone (and they fail the save)while they are under the effect of a <em>Fly</em> spell, do they:</p><p></p><p>A) <em>feather fall</em> straight down because they are no longer able to control the <em>fly</em> spell or </p><p>B) do they stay in the air hovering motionless since the <em>fly</em> spell is not actually dispelled?</p><p></p><p>2) What if the person lands in water and suddenly has the risk of drowning? </p><p></p><p>If you become <em>held</em> and suddenly fall into deep water, how long can you hold your breath? The rules say that you can hold your breath for twice your constitution score but is that provided that you can get a final big-gulp of air? If the "default" is 2xCon for sudden immersion, how much longer can you last if you get a full breath of air?</p><p></p><p>Since the character(s) would probably not get the chance to get a final big-gulp of air before they realize they are held, it might make a difference.</p><p></p><p></p><p></p><p>The reason I ask this is because my players are about to attack an island-like civilization containing many spellcasters. One of the most likely tactics the PCs will use is to fly above the water and hover while releasing spells or ranged attacks down on the enemy group which contains many mid level clerics.</p><p></p><p>To help things along:</p></blockquote><p></p>
[QUOTE="rrealm, post: 1677666, member: 20630"] 1) If a [I]Hold Person[/I] spell is cast on someone (and they fail the save)while they are under the effect of a [I]Fly[/I] spell, do they: A) [I]feather fall[/I] straight down because they are no longer able to control the [I]fly[/I] spell or B) do they stay in the air hovering motionless since the [I]fly[/I] spell is not actually dispelled? 2) What if the person lands in water and suddenly has the risk of drowning? If you become [I]held[/I] and suddenly fall into deep water, how long can you hold your breath? The rules say that you can hold your breath for twice your constitution score but is that provided that you can get a final big-gulp of air? If the "default" is 2xCon for sudden immersion, how much longer can you last if you get a full breath of air? Since the character(s) would probably not get the chance to get a final big-gulp of air before they realize they are held, it might make a difference. The reason I ask this is because my players are about to attack an island-like civilization containing many spellcasters. One of the most likely tactics the PCs will use is to fly above the water and hover while releasing spells or ranged attacks down on the enemy group which contains many mid level clerics. To help things along: [/QUOTE]
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Casting HOLD PERSON on someone FLYing
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