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General Tabletop Discussion
*Pathfinder & Starfinder
Casting Multiple spells in the First Round- Options?
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<blockquote data-quote="James the Newbie" data-source="post: 5935237" data-attributes="member: 6692006"><p>Point 1 I think your right, but only 50% of the time, because if you have been caught off guard, the enemies have most likely snuck up on you and buffed up. So unless you stumble into each other this is not always true</p><p></p><p>Point 2 If your enemies can deal more damage or hit easier then its more useful to you while you buff, as you can take a full round action to make 6 touch attempts. But your right, especially if your opponent has something like say tremor sense, this is certainly not the best idea.</p><p></p><p>Point 3 is similar to point one, and I agree that cutting yourself off gives your (I assume pre buffed) enemies a similar advantage. I will add that most enemies you stumble into will be less likly to have a mage and more likly be wandering creatures.</p><p></p><p>Point 4 I read that, I was just using it as an example, but yes its not the best solution</p><p></p><p>Point 5 I agree that some of the time it is necesary, but other times is becomes 'an easy button.</p><p></p><p>----</p><p>This did raise the idea that a high spot check helps give you 1-2 rounds before your enemy get there, if you don't mean totally ambushed as in within about 30 feet of you in their surprise round.</p><p>That lets you get off up to six spells, since you can only take one swift action and one standard action I think? Unless you can cast a standard, swift and quickened spell (since quickened is free) for 3 spells a round? I don't know if that works</p><p></p><p>Empirate's point that cutting yourself off from the enemy can give them an advantage stands, but it still looks appealing if they are buffed and you are not.</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5935237, member: 6692006"] Point 1 I think your right, but only 50% of the time, because if you have been caught off guard, the enemies have most likely snuck up on you and buffed up. So unless you stumble into each other this is not always true Point 2 If your enemies can deal more damage or hit easier then its more useful to you while you buff, as you can take a full round action to make 6 touch attempts. But your right, especially if your opponent has something like say tremor sense, this is certainly not the best idea. Point 3 is similar to point one, and I agree that cutting yourself off gives your (I assume pre buffed) enemies a similar advantage. I will add that most enemies you stumble into will be less likly to have a mage and more likly be wandering creatures. Point 4 I read that, I was just using it as an example, but yes its not the best solution Point 5 I agree that some of the time it is necesary, but other times is becomes 'an easy button. ---- This did raise the idea that a high spot check helps give you 1-2 rounds before your enemy get there, if you don't mean totally ambushed as in within about 30 feet of you in their surprise round. That lets you get off up to six spells, since you can only take one swift action and one standard action I think? Unless you can cast a standard, swift and quickened spell (since quickened is free) for 3 spells a round? I don't know if that works Empirate's point that cutting yourself off from the enemy can give them an advantage stands, but it still looks appealing if they are buffed and you are not. [/QUOTE]
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Casting Multiple spells in the First Round- Options?
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