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Casting off Planescape
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<blockquote data-quote="ccs" data-source="post: 6984920" data-attributes="member: 6803664"><p>OR....</p><p></p><p>You could keep the idea of the bigger more complex thing and just not actually detail it. Especially since you say that's not the focus of your campaign. </p><p>Great Wheel, 4e-whatever, something else, whatever your players come up with to describe it - it's all the same. Just ways to imagine how it's all organized. And, unless you specifically state something as being a fact as the DM, it's all true. Or might as well be. And if you later think up something cool that would alter the "facts" you gave out? Well, apparently the info wasn't as accurate as was thought....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>On the players side it's mechanically the same - Cast the right spell/preform the ritual/use the right magical device & travel to an alternate dimension. Maybe cast certain spells to survive on the desination plane. Have adventures, kill some monsters, loot them, talk to NPCs & return home to the prime.</p><p></p><p>Oh, and nobody cares if there's such a thing as the Electro-magnetic plane. Or how it connects to whatever. ESPECIALLY if it's not important to the adventure/campaign being played.</p><p>Except for DMs who write such stuff up.</p></blockquote><p></p>
[QUOTE="ccs, post: 6984920, member: 6803664"] OR.... You could keep the idea of the bigger more complex thing and just not actually detail it. Especially since you say that's not the focus of your campaign. Great Wheel, 4e-whatever, something else, whatever your players come up with to describe it - it's all the same. Just ways to imagine how it's all organized. And, unless you specifically state something as being a fact as the DM, it's all true. Or might as well be. And if you later think up something cool that would alter the "facts" you gave out? Well, apparently the info wasn't as accurate as was thought....:) On the players side it's mechanically the same - Cast the right spell/preform the ritual/use the right magical device & travel to an alternate dimension. Maybe cast certain spells to survive on the desination plane. Have adventures, kill some monsters, loot them, talk to NPCs & return home to the prime. Oh, and nobody cares if there's such a thing as the Electro-magnetic plane. Or how it connects to whatever. ESPECIALLY if it's not important to the adventure/campaign being played. Except for DMs who write such stuff up. [/QUOTE]
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