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General Tabletop Discussion
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Casting Raise Dead on 2E
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<blockquote data-quote="The Crimson Binome" data-source="post: 7833402" data-attributes="member: 6775031"><p>Fifth Edition is bad at a lot of stuff, but 2E isn't much better. If you're getting tired of the specific faults in 5E, like how Dexterity is so overpowered, then it might be fun to give 2E a shot for the next campaign. </p><p></p><p>Honestly, though, both games are equally open to house ruling. You just need to be open to it. I'm sure you could fix feats, Dexterity, multiclassing, and paladin burst damage if you really tried.</p><p></p><p>Personally, I think both games are broken enough that they would require too many house rules to actually play. That's why I wrote my own game, which fixes the specific issues I have with 5E. If you're open to house rules, and you don't mind doing the work, then I strongly recommend that you do the same. That way, you won't feel obligated to keep any rules that you really don't like, but which are too fundamental to change.</p><p></p><p>Or if you don't want to do the work, then I'm sure there's an existing game out there which would match your taste. (The hard part is finding it.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7833402, member: 6775031"] Fifth Edition is bad at a lot of stuff, but 2E isn't much better. If you're getting tired of the specific faults in 5E, like how Dexterity is so overpowered, then it might be fun to give 2E a shot for the next campaign. Honestly, though, both games are equally open to house ruling. You just need to be open to it. I'm sure you could fix feats, Dexterity, multiclassing, and paladin burst damage if you really tried. Personally, I think both games are broken enough that they would require too many house rules to actually play. That's why I wrote my own game, which fixes the specific issues I have with 5E. If you're open to house rules, and you don't mind doing the work, then I strongly recommend that you do the same. That way, you won't feel obligated to keep any rules that you really don't like, but which are too fundamental to change. Or if you don't want to do the work, then I'm sure there's an existing game out there which would match your taste. (The hard part is finding it.) [/QUOTE]
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