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General Tabletop Discussion
D&D Older Editions
Casting Raise Dead on 2E
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<blockquote data-quote="Coroc" data-source="post: 7833612" data-attributes="member: 6895991"><p>[USER=6750235]@Ashrym[/USER] what [USER=6716779]@Zardnaar[/USER] means with low magic is not that 2e is low magic per default, it is not. But it is very easy to tweak in the direction of low magic by e.g. limiting maximum spell level, or spell availability. Also it got more classes who either have no or a very limited casting ability.</p><p>If done nt proper it unbalances the already unbalanced 2e system even more, but people will not complain so much, because by commiting to play 2e (1e, basic) you are already committing to play an unbalanced system.</p><p></p><p>What I hated in 2e were the stat and saving throw and THAC0 tables, also the weapon having different dice for large mobs. You can easily reverse THACO and AC to match 5e but still you need a table to determine what THAC0 your char / a mob etc has (unless you remembered the rule +1 / level for fighter types +2/3 level for divine types etc...)</p><p></p><p>Skill system in 2e is also not very useful. Initiative in 2e if you use the weapon initiative is plainly wrong.</p><p>Spell durations, reaches, and AE are a PITA in 2e you gotta look everything up, everything scales etc.</p><p>Multiclassing level limits, stat boon and malus etc otoh are a thing I partially like. Establishing new races especially monstrous ones in 2e: much better than in 5e</p><p></p><p>I did play and master a lot of stuff in 2e as much than in 5e probably and I tend to say I know all its strengths and weaknesses, and without wanting to start edition war here: 5e is the best system for Tabletop D&D, because of things like bound accuracy and advantage disadvantage mechanic, fast combat, linearity, which make life so much easier for every type of player and DM.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7833612, member: 6895991"] [USER=6750235]@Ashrym[/USER] what [USER=6716779]@Zardnaar[/USER] means with low magic is not that 2e is low magic per default, it is not. But it is very easy to tweak in the direction of low magic by e.g. limiting maximum spell level, or spell availability. Also it got more classes who either have no or a very limited casting ability. If done nt proper it unbalances the already unbalanced 2e system even more, but people will not complain so much, because by commiting to play 2e (1e, basic) you are already committing to play an unbalanced system. What I hated in 2e were the stat and saving throw and THAC0 tables, also the weapon having different dice for large mobs. You can easily reverse THACO and AC to match 5e but still you need a table to determine what THAC0 your char / a mob etc has (unless you remembered the rule +1 / level for fighter types +2/3 level for divine types etc...) Skill system in 2e is also not very useful. Initiative in 2e if you use the weapon initiative is plainly wrong. Spell durations, reaches, and AE are a PITA in 2e you gotta look everything up, everything scales etc. Multiclassing level limits, stat boon and malus etc otoh are a thing I partially like. Establishing new races especially monstrous ones in 2e: much better than in 5e I did play and master a lot of stuff in 2e as much than in 5e probably and I tend to say I know all its strengths and weaknesses, and without wanting to start edition war here: 5e is the best system for Tabletop D&D, because of things like bound accuracy and advantage disadvantage mechanic, fast combat, linearity, which make life so much easier for every type of player and DM. [/QUOTE]
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