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*Pathfinder & Starfinder
Casting spells in Antimagic Fields
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<blockquote data-quote="airwalkrr" data-source="post: 5703890" data-attributes="member: 12460"><p>This question has been addressed numerous times via official channels, but it always seems unclear for some reason.This, to me, suggests any spell cast with an origination point inside an area of antimagic is canceled. E.g. caster inside antimagic field casts scorching ray and the effect is canceled, whether the target is inside the field or not.</p><p></p><p>Now to play devil's advocate, I could argue that the term "entirely suppressed" means that both the origination point and the target point have to be within the field for the spell to be canceled. After all, the word "entirely" could be interpreted more broadly.This quote is part of the same paragraph as the first, which suggests they are meant to be taken as a discussion of the same aspect of the rules. Hence, I think the second part supports my interpretation that a spell is considered entirely suppressed if its point of origin is within the antimagic field. I also believe this interpretation naturally leads to the conclusion that spells cannot be cast while the caster is within the area of antimagic.</p><p></p><p>So, no, according to my interpretation you can't blast your foes with destruction and flame strike while sitting safely within the effect of an antimagic field and immune to your opponent's magical counterstrikes.</p><p></p><p>I will also add to the discussion the way antimagic works in Dungeons & Dragons Online (DDO), which, while in no means is a definitive rules source for tabletop D&D, is intended to follow the 3.5 game system as closely as possible. In DDO, when a character enters an area of antimagic (typically a beholder's gaze), any spellcasting attempts by that character fail completely (and use up spell points in the process as if the character had cast the spell). Now antimagic doesn't simply suppress magic in DDO either. It actually dispels all magical effects on the character who enters it, but I imagine this has more to do with the difficulty of programming a suppressing effect compared with the simplicity of programming a dispelling effect.</p><p></p><p>In summary:</p><p><strong>Q: Can you "cast" a spell while in an Antimagic Field?</strong></p><p>A: If a caster is completely within the area of an antimagic field when attempting to cast a spell, that spell is canceled and the spell slot used to cast the spell is used up.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5703890, member: 12460"] This question has been addressed numerous times via official channels, but it always seems unclear for some reason.This, to me, suggests any spell cast with an origination point inside an area of antimagic is canceled. E.g. caster inside antimagic field casts scorching ray and the effect is canceled, whether the target is inside the field or not. Now to play devil's advocate, I could argue that the term "entirely suppressed" means that both the origination point and the target point have to be within the field for the spell to be canceled. After all, the word "entirely" could be interpreted more broadly.This quote is part of the same paragraph as the first, which suggests they are meant to be taken as a discussion of the same aspect of the rules. Hence, I think the second part supports my interpretation that a spell is considered entirely suppressed if its point of origin is within the antimagic field. I also believe this interpretation naturally leads to the conclusion that spells cannot be cast while the caster is within the area of antimagic. So, no, according to my interpretation you can't blast your foes with destruction and flame strike while sitting safely within the effect of an antimagic field and immune to your opponent's magical counterstrikes. I will also add to the discussion the way antimagic works in Dungeons & Dragons Online (DDO), which, while in no means is a definitive rules source for tabletop D&D, is intended to follow the 3.5 game system as closely as possible. In DDO, when a character enters an area of antimagic (typically a beholder's gaze), any spellcasting attempts by that character fail completely (and use up spell points in the process as if the character had cast the spell). Now antimagic doesn't simply suppress magic in DDO either. It actually dispels all magical effects on the character who enters it, but I imagine this has more to do with the difficulty of programming a suppressing effect compared with the simplicity of programming a dispelling effect. In summary: [B]Q: Can you "cast" a spell while in an Antimagic Field?[/B] A: If a caster is completely within the area of an antimagic field when attempting to cast a spell, that spell is canceled and the spell slot used to cast the spell is used up. [/QUOTE]
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