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Community
General Tabletop Discussion
*Dungeons & Dragons
Casting spells in armour: Do you think the final game will change this?
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<blockquote data-quote="Dausuul" data-source="post: 6269499" data-attributes="member: 58197"><p>You have to be proficient with the armor in order to cast spells in it. Since mages don't get any armor proficiencies, you'd have to pick up a level in fighter, or else invest multiple feats <em>Edit: or be a dwarf</em>. (In the playtest, the only feat that grants heavy armor proficiency is Heavy Armor Master, which has medium armor proficiency as a prereq. If the full game has similar feats for medium and light armor, it'd cost three feats for a single-classed mage to cast in plate.)</p><p></p><p>That seems like a fair trade to me. I like the idea of wizards who adventure in robes or ordinary clothing, but I also like the idea that some wizards wear armor. The proficiency requirement ensures that both are viable options. It also means no need to have separate rules for clerics; clerics are already proficient with medium armor, so they can cast in it.</p><p></p><p>If you want an outright ban on armored arcane casting, you can always house-rule it out, as Johnny Champion's group has done. It dings fighter/mages, but the single-classed wizard won't suffer for it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6269499, member: 58197"] You have to be proficient with the armor in order to cast spells in it. Since mages don't get any armor proficiencies, you'd have to pick up a level in fighter, or else invest multiple feats [i]Edit: or be a dwarf[/i]. (In the playtest, the only feat that grants heavy armor proficiency is Heavy Armor Master, which has medium armor proficiency as a prereq. If the full game has similar feats for medium and light armor, it'd cost three feats for a single-classed mage to cast in plate.) That seems like a fair trade to me. I like the idea of wizards who adventure in robes or ordinary clothing, but I also like the idea that some wizards wear armor. The proficiency requirement ensures that both are viable options. It also means no need to have separate rules for clerics; clerics are already proficient with medium armor, so they can cast in it. If you want an outright ban on armored arcane casting, you can always house-rule it out, as Johnny Champion's group has done. It dings fighter/mages, but the single-classed wizard won't suffer for it. [/QUOTE]
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Casting spells in armour: Do you think the final game will change this?
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