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Casting spells in armour: Do you think the final game will change this?
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<blockquote data-quote="Fanaelialae" data-source="post: 6269695" data-attributes="member: 53980"><p>I don't think it's really a trap option although, personally, I think that 2 levels of fighter for all armor proficiencies would be more than sufficient. (Up to medium armor at Fighter 1, and Heavy at Figher 2.)</p><p></p><p>Admittedly, you lose out on spellcasting ability, which is painful. That's more or less necessary though to keep it from being a no-brainer. There ought to be some trade-off for going from easy-to-hit to hard-to-hit.</p><p></p><p>However, you gain Defensive Fighting Style (presumably) which makes you even harder to hit, Second Wind which might save your life some day, and the big one: Action Surge, which by RAW seems to give you the ability to double cast once per encounter. Honestly, I'd consider a two level dip into fighter just for Action Surge; the AC is icing.</p><p></p><p>In 3e, a dip into fighter meant exchanging great class abilities (Spellcasting!) for some proficiencies and a mostly meaningless Base Attack boost (and a fighter feat, but I can't recall many good uses a mage would have for that). It was a poor trade, especially since you couldn't effectively use your armor proficiencies due to arcane spell failure. In 5e, however, you actually get some nice abilities out of dipping into fighter, on top of the proficiencies. Possibly even worth being set back a full spell level.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6269695, member: 53980"] I don't think it's really a trap option although, personally, I think that 2 levels of fighter for all armor proficiencies would be more than sufficient. (Up to medium armor at Fighter 1, and Heavy at Figher 2.) Admittedly, you lose out on spellcasting ability, which is painful. That's more or less necessary though to keep it from being a no-brainer. There ought to be some trade-off for going from easy-to-hit to hard-to-hit. However, you gain Defensive Fighting Style (presumably) which makes you even harder to hit, Second Wind which might save your life some day, and the big one: Action Surge, which by RAW seems to give you the ability to double cast once per encounter. Honestly, I'd consider a two level dip into fighter just for Action Surge; the AC is icing. In 3e, a dip into fighter meant exchanging great class abilities (Spellcasting!) for some proficiencies and a mostly meaningless Base Attack boost (and a fighter feat, but I can't recall many good uses a mage would have for that). It was a poor trade, especially since you couldn't effectively use your armor proficiencies due to arcane spell failure. In 5e, however, you actually get some nice abilities out of dipping into fighter, on top of the proficiencies. Possibly even worth being set back a full spell level. [/QUOTE]
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Casting spells in armour: Do you think the final game will change this?
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