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General Tabletop Discussion
*Dungeons & Dragons
Casting spells in armour: Do you think the final game will change this?
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<blockquote data-quote="steeldragons" data-source="post: 6269879" data-attributes="member: 92511"><p>I could suggest it til the cows come home. It'd never happen.</p><p></p><p></p><p></p><p>I...don't see how it does.</p><p></p><p></p><p></p><p>Yes. I know. I'm not sure what point you're trying to make. If a character is multiclassed, then sure, wear armor. My issue is an alleged "mage" character that is allowed to cast in armor, just because they take some proficiency/feat [or just happen to be a dwarf? Yeah, that makes sense.].</p><p> </p><p></p><p></p><p>So noted. I wasn't "searching for [any] sort of rationale." Nor making any argument. I don't like it [single-classed mage characters taking a feat or class-dipping to justify armor]. Don't want it. Won't have it in my games. It's bad for flavor. It's bad for/contributes to PC homogenization [a.k.a. the illusion of "balance"], i.e. everyone has to be good at/have access to everything. It's completely unnecessary (and thus bad) for the game, imnsho. Simple as that.</p><p> </p><p>But for future reference I'll be sure to support my preferences and opinions with rationales you find justifiable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Well, there's some logical consistency, right there. Clerics, by definition, since the beginning of the D&D cosmos, wear armor...and divine magic works. [non-MC] Mages...no. Like it or not, that's how the game we call D&D works.</p><p></p><p>Multi-classed mages, yes. fine. That's part of the reason (or used to be) to multi-class. Class-"dipping" is not multiclassing. A Mage taking an "armor proficiency" feat is not multiclassing.</p><p></p><p></p><p></p><p>So we are in some/partial/general agreement.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6269879, member: 92511"] I could suggest it til the cows come home. It'd never happen. I...don't see how it does. Yes. I know. I'm not sure what point you're trying to make. If a character is multiclassed, then sure, wear armor. My issue is an alleged "mage" character that is allowed to cast in armor, just because they take some proficiency/feat [or just happen to be a dwarf? Yeah, that makes sense.]. So noted. I wasn't "searching for [any] sort of rationale." Nor making any argument. I don't like it [single-classed mage characters taking a feat or class-dipping to justify armor]. Don't want it. Won't have it in my games. It's bad for flavor. It's bad for/contributes to PC homogenization [a.k.a. the illusion of "balance"], i.e. everyone has to be good at/have access to everything. It's completely unnecessary (and thus bad) for the game, imnsho. Simple as that. But for future reference I'll be sure to support my preferences and opinions with rationales you find justifiable. :p Well, there's some logical consistency, right there. Clerics, by definition, since the beginning of the D&D cosmos, wear armor...and divine magic works. [non-MC] Mages...no. Like it or not, that's how the game we call D&D works. Multi-classed mages, yes. fine. That's part of the reason (or used to be) to multi-class. Class-"dipping" is not multiclassing. A Mage taking an "armor proficiency" feat is not multiclassing. So we are in some/partial/general agreement.:cool: [/QUOTE]
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Casting spells in armour: Do you think the final game will change this?
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