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General Tabletop Discussion
*Dungeons & Dragons
Casting spells in armour: Do you think the final game will change this?
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<blockquote data-quote="Kobold Stew" data-source="post: 6273946" data-attributes="member: 23484"><p>I do not see this as a substantial objection. </p><p></p><p>As written, the paladin or war-priest can use a shield when casting cleric or paladin spells (not mage spells), but it's a different spell focus (and a different casting stat) for mage spells.</p><p></p><p>I have suggested in the past that attaching a holy symbol to a shield should *not* count as wielding it (I would rather players had to choose, so that instead of it being an automatic bonus, it becomes a design and play choice.) Even without that, though, I think my point stands. </p><p></p><p>What's more, without my suggested rule, something needs to be done for the bard's focus to maintain the concept of them actually playing most instruments.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6273946, member: 23484"] I do not see this as a substantial objection. As written, the paladin or war-priest can use a shield when casting cleric or paladin spells (not mage spells), but it's a different spell focus (and a different casting stat) for mage spells. I have suggested in the past that attaching a holy symbol to a shield should *not* count as wielding it (I would rather players had to choose, so that instead of it being an automatic bonus, it becomes a design and play choice.) Even without that, though, I think my point stands. What's more, without my suggested rule, something needs to be done for the bard's focus to maintain the concept of them actually playing most instruments. [/QUOTE]
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Community
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Casting spells in armour: Do you think the final game will change this?
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