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Casting spells underwater
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<blockquote data-quote="Pinotage" data-source="post: 2513538" data-attributes="member: 15194"><p>Thanks!</p><p></p><p></p><p></p><p></p><p>Sure you can expel air underwater while holding your breath. It just means that you're going to have less air in your lungs, which might mean you lose a couple of rounds on how long you can stay down. I didn't want to complicate that by doing so, so I decided that as long as you can concentrate to expel the right amount of air, and use your spellcraft to make sure the words you spoke while expelling air were pronounced properly, then you could cast the spell. So both checks are required.</p><p></p><p></p><p></p><p></p><p>Since you can breathe freely, you'd only need to pronounce the words correctly in the water medium, hence the spellcraft only.</p><p></p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p></p><p>Agreed. The aim is to keep it simple yet at least somewhat realistic. Sure that bat guano is going to be slushy, but doesn't mean it won't work. Or you can rule that each component is placed inside a container that protects it from the water.</p><p></p><p></p><p></p><p></p><p>It's a little bit of added realism. Fire should work so well underwater, whereas Sonic and Electricity should. While you could increase the damage, that makes it very dangerous very quickly. Increasing the DC means those spells underwater do on average more or less damage depending on descriptor, which is not so damaging as a sonic spell doing double damage, for instance.</p><p></p><p></p><p></p><p>My PCs only occasionally ventured underwater and weren't there for more than a few hours at a time, so no need for spellbooks. The RAW doesn't state what happens to scrolls underwater, but it's reasonable to assume the inks starts to run. You could always just sell, for 2 gp, a waterproof oil that you can apply to scrolls, in which case they'd be protected and the same rules for casting with verbal components would apply.</p><p></p><p>Water Temple, eh? As a player in a current RttoEE game, we're not there yet, and not sure if we're going to go there either. We've taken down the other three temples, and the Water Temple has attempted to negotiate with us, but I think we're going to head straight for the Outer Fane. We're going to get killed, right?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2513538, member: 15194"] Thanks! Sure you can expel air underwater while holding your breath. It just means that you're going to have less air in your lungs, which might mean you lose a couple of rounds on how long you can stay down. I didn't want to complicate that by doing so, so I decided that as long as you can concentrate to expel the right amount of air, and use your spellcraft to make sure the words you spoke while expelling air were pronounced properly, then you could cast the spell. So both checks are required. Since you can breathe freely, you'd only need to pronounce the words correctly in the water medium, hence the spellcraft only. Yes. Agreed. The aim is to keep it simple yet at least somewhat realistic. Sure that bat guano is going to be slushy, but doesn't mean it won't work. Or you can rule that each component is placed inside a container that protects it from the water. It's a little bit of added realism. Fire should work so well underwater, whereas Sonic and Electricity should. While you could increase the damage, that makes it very dangerous very quickly. Increasing the DC means those spells underwater do on average more or less damage depending on descriptor, which is not so damaging as a sonic spell doing double damage, for instance. My PCs only occasionally ventured underwater and weren't there for more than a few hours at a time, so no need for spellbooks. The RAW doesn't state what happens to scrolls underwater, but it's reasonable to assume the inks starts to run. You could always just sell, for 2 gp, a waterproof oil that you can apply to scrolls, in which case they'd be protected and the same rules for casting with verbal components would apply. Water Temple, eh? As a player in a current RttoEE game, we're not there yet, and not sure if we're going to go there either. We've taken down the other three temples, and the Water Temple has attempted to negotiate with us, but I think we're going to head straight for the Outer Fane. We're going to get killed, right?! :) Pinotage [/QUOTE]
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