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General Tabletop Discussion
*Dungeons & Dragons
Casting spells vs Magical features
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<blockquote data-quote="Li Shenron" data-source="post: 8392708" data-attributes="member: 1465"><p>Sure, everything could be done, in a hypothetical design of a new RPG.</p><p></p><p>You have to keep in mind however, that <strong>spells</strong> are for most classes still used to give a large array of capabilities with the caveat that you have to select a subset of them to be available at a given time (in other words, <em>spell preparation</em>). At least this is the default in D&D for the most iconic classes.</p><p></p><p>Classes that do not prepare spells but just know a bunch of them and can cast them every day, are one step towards your idea, so in a sense if you want you can already see a Sorcerer as having spell-like abilities. But they still follow spell rules for the other most import thing which is <strong>slots</strong> to manage exactly how many of them can be used in a day. So to follow your idea of getting away from spells and towards magical abilities, I think a first step could be to replace the slot mechanic with something different, just to change the feel. Spell points is the obvious choice and the Warlock's own spellcasting mechanism might be even better.</p><p></p><p>But then of course to <em>really</em> break away from spells, you might want those magical abilities to be something entirely different, perhaps not even described in terms of "level" and "school" but each ability being unique. That of course would be indeed a lot of design work.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8392708, member: 1465"] Sure, everything could be done, in a hypothetical design of a new RPG. You have to keep in mind however, that [B]spells[/B] are for most classes still used to give a large array of capabilities with the caveat that you have to select a subset of them to be available at a given time (in other words, [I]spell preparation[/I]). At least this is the default in D&D for the most iconic classes. Classes that do not prepare spells but just know a bunch of them and can cast them every day, are one step towards your idea, so in a sense if you want you can already see a Sorcerer as having spell-like abilities. But they still follow spell rules for the other most import thing which is [B]slots[/B] to manage exactly how many of them can be used in a day. So to follow your idea of getting away from spells and towards magical abilities, I think a first step could be to replace the slot mechanic with something different, just to change the feel. Spell points is the obvious choice and the Warlock's own spellcasting mechanism might be even better. But then of course to [I]really[/I] break away from spells, you might want those magical abilities to be something entirely different, perhaps not even described in terms of "level" and "school" but each ability being unique. That of course would be indeed a lot of design work. [/QUOTE]
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