Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting spells with a Verbal component underwater
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 7912686" data-attributes="member: 19270"><p>I ran into this issue past session. I made a call then looked it up. My holding was the same as the <a href="https://twitter.com/jeremyecrawford/status/816440444162715648" target="_blank">Jeremy Crawford tweet</a> answering how to adjudicate, based on the rules as a whole:</p><p></p><p><strong>You can cast underwater, </strong>but if you're casting, you're not holding your breath (the per minute rules). You're now in the per seconds rules (Con modifier) where you have no air in your lungs.</p><p></p><p>I'd also rule that you can't cast once you're in the "no air in your lungs" part, though in my scenario (spoiler for anyone who plans on playing Tamoachan): [spoiler] The party was surprised. They met a nereid who tricked them into thinking they could only get through a door by answering her riddle, which I made super simple (the classic "river" riddle, runs but cannot walk...) She then parted the waters of her pool to let them by (making a path to the wall they could climb to the door, hiding the actual path along the wall). Once they were in the waters, she sent them crashing down. I had everyone make a d20 roll against my d20 roll to see if they managed to take a breath. Everyone failed (I rolled a 17) and a water creature attacked. My casters wanted to cast, and I generously ruled they had just enough air to get out one spell (in effect, I added 1 round to the Con modifier rule).[/spoiler]</p><p></p><p><strong>EDIT (Summary): </strong>If you held your breath (air in), you can get 1 verbal spell out. After that, you're out of air (air out), likely close to drowning, and can't cast anymore.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7912686, member: 19270"] I ran into this issue past session. I made a call then looked it up. My holding was the same as the [URL='https://twitter.com/jeremyecrawford/status/816440444162715648']Jeremy Crawford tweet[/URL] answering how to adjudicate, based on the rules as a whole: [B]You can cast underwater, [/B]but if you're casting, you're not holding your breath (the per minute rules). You're now in the per seconds rules (Con modifier) where you have no air in your lungs. I'd also rule that you can't cast once you're in the "no air in your lungs" part, though in my scenario (spoiler for anyone who plans on playing Tamoachan): [spoiler] The party was surprised. They met a nereid who tricked them into thinking they could only get through a door by answering her riddle, which I made super simple (the classic "river" riddle, runs but cannot walk...) She then parted the waters of her pool to let them by (making a path to the wall they could climb to the door, hiding the actual path along the wall). Once they were in the waters, she sent them crashing down. I had everyone make a d20 roll against my d20 roll to see if they managed to take a breath. Everyone failed (I rolled a 17) and a water creature attacked. My casters wanted to cast, and I generously ruled they had just enough air to get out one spell (in effect, I added 1 round to the Con modifier rule).[/spoiler] [B]EDIT (Summary): [/B]If you held your breath (air in), you can get 1 verbal spell out. After that, you're out of air (air out), likely close to drowning, and can't cast anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting spells with a Verbal component underwater
Top