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General Tabletop Discussion
*Pathfinder & Starfinder
Casting spells without actually, you know, casting spells.
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<blockquote data-quote="Stormborn" data-source="post: 1225534" data-attributes="member: 14041"><p>Urban Arcana for d20 Modern has a system of Incantaitons which can allow non-spellcasters to cast certain spells. Appropriate for big ceremonial magics, and it is a d20 system that already exists. </p><p></p><p>To take it the other way: Establish the "rules" of magic such as sympathies etc. (take a look at SJGames Authenic Thaumaturgy by Issac Bonewitz for such things, or Unknown Armies versionof Thaumaturgy) and let nonspellcasters use those rules to cast certain kinds of spells. I think that the methods already discussed will work fine as long as it costs in time, effort, materials, and skill points and is adequately supported by roleplaying. In which case it probablly won't be unbalancing, and a group on noncasters assembling the needed knowledge and materials could make for a facinating campaing in and of itself.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1225534, member: 14041"] Urban Arcana for d20 Modern has a system of Incantaitons which can allow non-spellcasters to cast certain spells. Appropriate for big ceremonial magics, and it is a d20 system that already exists. To take it the other way: Establish the "rules" of magic such as sympathies etc. (take a look at SJGames Authenic Thaumaturgy by Issac Bonewitz for such things, or Unknown Armies versionof Thaumaturgy) and let nonspellcasters use those rules to cast certain kinds of spells. I think that the methods already discussed will work fine as long as it costs in time, effort, materials, and skill points and is adequately supported by roleplaying. In which case it probablly won't be unbalancing, and a group on noncasters assembling the needed knowledge and materials could make for a facinating campaing in and of itself. [/QUOTE]
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