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<blockquote data-quote="Hawken" data-source="post: 3728220" data-attributes="member: 23619"><p>Here's the deal:</p><p></p><p>I'm in a game. I'm just a player, not the DM. </p><p></p><p>The DM has stated that in a combat round, if you choose to cast a spell (with a casting time of less than 1 round), you start casting your spell at the beginning of the round and then your spell goes off on your initiative count. Players in the game with spellcasting characters (not me), are saying that makes it too difficult for the casters because it lets anyone who sees them and has a higher initiative act against them to disrupt the spell. The players are arguing that when they cast a spell that the casting starts on their initiative count and ends when they take that action (free, move or standard) on the same count, so that the only way someone could disrupt their spell is if a ready action is prepared to either attack or counterspell when casting starts--or if they are threatened by a melee opponent of course.</p><p></p><p>My thought on this falls in line with the DM's, that the casting starts at the beginning of the round and spell goes off on their count. Like bodies are always doing something during the fight, not just standing still until their turn to act; people are swinging, ducking, dodging, casting, whatever, it just doesn't produce results until their turn on the initiative. </p><p></p><p>What is the general consensus on this? I don't want to get involved in the dispute but it seems like it may be heading toward being a game-breaking/ruining issue because the casters feel like the DM is screwing them over playing it the way he has said.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3728220, member: 23619"] Here's the deal: I'm in a game. I'm just a player, not the DM. The DM has stated that in a combat round, if you choose to cast a spell (with a casting time of less than 1 round), you start casting your spell at the beginning of the round and then your spell goes off on your initiative count. Players in the game with spellcasting characters (not me), are saying that makes it too difficult for the casters because it lets anyone who sees them and has a higher initiative act against them to disrupt the spell. The players are arguing that when they cast a spell that the casting starts on their initiative count and ends when they take that action (free, move or standard) on the same count, so that the only way someone could disrupt their spell is if a ready action is prepared to either attack or counterspell when casting starts--or if they are threatened by a melee opponent of course. My thought on this falls in line with the DM's, that the casting starts at the beginning of the round and spell goes off on their count. Like bodies are always doing something during the fight, not just standing still until their turn to act; people are swinging, ducking, dodging, casting, whatever, it just doesn't produce results until their turn on the initiative. What is the general consensus on this? I don't want to get involved in the dispute but it seems like it may be heading toward being a game-breaking/ruining issue because the casters feel like the DM is screwing them over playing it the way he has said. [/QUOTE]
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