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casting summon powergamer IV! need help with 14th level rogue!
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<blockquote data-quote="Azlan" data-source="post: 187681" data-attributes="member: 2340"><p>Those feats/items <em>are</em> cool and effective. And the combining of them <em>is</em> powergaming.</p><p></p><p>I guess when I started reading this post, out of curiosity, I was hoping to find some fresh ideas. But all I'm finding, really, are the same ol' combinations of feats and magic items.</p><p></p><p>As a DM, I have created a list of ubiquitous magic items that are popular among powergamers, calling it the "Weenie List". Some of the items on that list include...</p><p></p><p>Keen & Energy sword (Wow! Double your threat range and a +1-6 damage bonus for only a +2 market price! Combine that with the Improved Critical feat, and you're really smokin'!)</p><p></p><p>Mithral Shirt (Heh! Chain shirt is already the most unbalanced and saught-after armor in 3E D&D -- let's make it even more so by having available in mithral, for a mere 1100 gps!)</p><p></p><p>Mithral Shield (Hmm... Should I go with a greatsword? Or a bastardsword and a mithral large shield?)</p><p></p><p>Boots of Striding and Leaping (To be combined with the Spring Attack feat, of course. Great for barbarians and rogues!)</p><p></p><p>Gloves of +2 Dexterity or Gauntlets of Ogre Power (Alas, you can only wear one or the other)</p><p></p><p>Ring of Jumping (Doesn't stack with the boots, but the +30 jump bonus the ring gives is worth the mere 2000 gps it costs -- especially when combined with Spring Attack! You want the boots more for the double movement ability, anyway.)</p><p></p><p>+1 Ring of Protection (Stacks with everything else, listed above. And it's real cheap, too!)</p><p></p><p>+1 Amulet of Natural Armor (Ditto!)</p><p></p><p>+1 Cloak of Resistance (+1 to all my saving throws for a mere 1000 gps -- not bad!)</p><p></p><p>Eyes of the Eagle (+5 bonus to Spot checks, which tends to be one of the most often used checks in the game, for a mere 1000 gps. Awesome!)</p></blockquote><p></p>
[QUOTE="Azlan, post: 187681, member: 2340"] Those feats/items [i]are[/i] cool and effective. And the combining of them [i]is[/i] powergaming. I guess when I started reading this post, out of curiosity, I was hoping to find some fresh ideas. But all I'm finding, really, are the same ol' combinations of feats and magic items. As a DM, I have created a list of ubiquitous magic items that are popular among powergamers, calling it the "Weenie List". Some of the items on that list include... Keen & Energy sword (Wow! Double your threat range and a +1-6 damage bonus for only a +2 market price! Combine that with the Improved Critical feat, and you're really smokin'!) Mithral Shirt (Heh! Chain shirt is already the most unbalanced and saught-after armor in 3E D&D -- let's make it even more so by having available in mithral, for a mere 1100 gps!) Mithral Shield (Hmm... Should I go with a greatsword? Or a bastardsword and a mithral large shield?) Boots of Striding and Leaping (To be combined with the Spring Attack feat, of course. Great for barbarians and rogues!) Gloves of +2 Dexterity or Gauntlets of Ogre Power (Alas, you can only wear one or the other) Ring of Jumping (Doesn't stack with the boots, but the +30 jump bonus the ring gives is worth the mere 2000 gps it costs -- especially when combined with Spring Attack! You want the boots more for the double movement ability, anyway.) +1 Ring of Protection (Stacks with everything else, listed above. And it's real cheap, too!) +1 Amulet of Natural Armor (Ditto!) +1 Cloak of Resistance (+1 to all my saving throws for a mere 1000 gps -- not bad!) Eyes of the Eagle (+5 bonus to Spot checks, which tends to be one of the most often used checks in the game, for a mere 1000 gps. Awesome!) [/QUOTE]
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casting summon powergamer IV! need help with 14th level rogue!
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