Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting Through Anti-Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Souljourner" data-source="post: 134276" data-attributes="member: 1622"><p><strong>Re: Line of Effect...</strong></p><p></p><p></p><p></p><p>I would tend to disagree with your ruling here. This seems to indicate that the wizard was able to start casting the spell, but it was interrupted. It seems to me that there isn't even the possibility of starting to cast a spell. The wizard can go through the motions as usual, but it has as much effect as when the fighter of the party does the same thing - i.e. nothing happens at all.</p><p></p><p>Of course, it's all up to interpretation as to how exactly the whole memorization thing works. </p><p></p><p>Personally, on the question in general, I would rule that antimagic field limit the range at which you can start a spell. To the mage it would feel as if he's trying to target something beyond the range of the spell if he tried to target it beyond an anti-magic field. </p><p></p><p>Of course, spells that originate at the caster still work, you can target anything you see, but as soon as it hits the anti-magic area it winks out of being and that's that. Once the spell energy leaves your control, it's independant, and isn't going to magically (no pun intended) reappear on the other side of the anti-magic field.</p><p></p><p>I hope that makes sense.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 134276, member: 1622"] [b]Re: Line of Effect...[/b] I would tend to disagree with your ruling here. This seems to indicate that the wizard was able to start casting the spell, but it was interrupted. It seems to me that there isn't even the possibility of starting to cast a spell. The wizard can go through the motions as usual, but it has as much effect as when the fighter of the party does the same thing - i.e. nothing happens at all. Of course, it's all up to interpretation as to how exactly the whole memorization thing works. Personally, on the question in general, I would rule that antimagic field limit the range at which you can start a spell. To the mage it would feel as if he's trying to target something beyond the range of the spell if he tried to target it beyond an anti-magic field. Of course, spells that originate at the caster still work, you can target anything you see, but as soon as it hits the anti-magic area it winks out of being and that's that. Once the spell energy leaves your control, it's independant, and isn't going to magically (no pun intended) reappear on the other side of the anti-magic field. I hope that makes sense. -The Souljourner [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting Through Anti-Magic?
Top