Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting Through Anti-Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magus_Jerel" data-source="post: 142284" data-attributes="member: 3940"><p>Saladrex - I am not arguing the fact that it was an intentional hole, just that it does indeed exist.</p><p></p><p>-----------------</p><p>as far as a certain flamer - he's done this before in the timestop thread - and a few others. Reasoned thought can be complicated - too complicated sometimes for individuals who have to make certain remarks about "beating you know what"...</p><p></p><p>Childish one - either go away or shut thy mouth and listen.</p><p>------------------</p><p></p><p>There is a philisophical way of reading "rules" called textualism. Those of you who are in the legal profession and read these boards - understand exactly what I mean. In layman's terms it eliminates the possibility of one word having more than one meaning. In other words - no synonyms. The fact that the flamer admits that there ARE two possible interpretations is grounds sufficent for textualist theory to work.</p><p></p><p>Under the core rules - that one little word <strong>may</strong> in that phrase is an excuse for the GM to allow Su abilites to work inside an AMF. IMHO - it is unbalancing to do so, and goes against the nature of "supressing" magical effects within an AMF. The fact that the excuse is there - is causus belli. Characters don't usually get damage reduction as a supernatural ability; for that matter they don't get many supernatural abilities in the first place.</p><p></p><p>I can name several spells that are just as abuseable because of a phrase or two; if not more so than - AMF. Others, merely require a slight inference to get how they can be abused:</p><p></p><p>magic missile</p><p>(no attack roll, no save, at range - you take damage; it shouldn't matter if there is but one point taken this way - the spell is cheezy munchkin right there)</p><p></p><p>silence; interrupt spellcasting - no save possible</p><p>feeblemind (the most grossly unbalaincing spell in the 3e core)</p><p></p><p>harm... could set a deity's hp to 1d4 - if He failed his save... And unless you are a greater deity - you DO still make them.</p><p></p><p>time stop: because people think you can use this spell to do that which you cannot.</p><p></p><p>meteor swarm: there be a way to deny someone a save here... every single time.</p><p></p><p>limited wish</p><p>wish</p><p>miracle</p><p></p><p>The last three - are very "interpretive" spells... but this is just a fast list of "problem spells" under textual theory. Not to mention the fact that you have people who just don't "get" one rule or another... or insist any of the following is true:</p><p></p><p>"My interpretation is the only interpretation - so **** you...".</p><p>"The GM is always wise, right, and correct - no matter what"</p><p>"The story always takes precedence over the rules"</p><p></p><p>I have seen too many GM's try to make a decision without thinking it thru completely; and it wind up blowing up in their face. I did this in a theoretical concept mode in the "I heard there was some fix to time stop" thread.</p><p></p><p>To keep it short and sweet - certain persons felt that the "dealing gobs and gobs of damage" possible under a time stop spell was "unbalancing" and were looking to "fix" the situation. Bluntly - they couldn't do this; because that is exactly what time stop was intended to do. In the same respect; people are doing the exact same thing to the AMF spell.</p><p></p><p>People are crying "broken" or "unbalancing" at the very concept, thought, or idea that a caster could stand within and send out spells from inside an AMF. The reason damage reduction IS a su ability - unlike all other defences - is because of AMF - yes. So yes, it is the proper balancing decision to say that DR doesn't work in an AMF. Alas, it is not the only POSSIBLE interpretation of the words chosen to write the spell description.</p><p></p><p>That is when GM's are called upon to change the wording of the spell or the abilites to follow the intent of the rule - and not the letter. Some choose the former. I took the latter route - as it solved a couple of other problems as well.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 142284, member: 3940"] Saladrex - I am not arguing the fact that it was an intentional hole, just that it does indeed exist. ----------------- as far as a certain flamer - he's done this before in the timestop thread - and a few others. Reasoned thought can be complicated - too complicated sometimes for individuals who have to make certain remarks about "beating you know what"... Childish one - either go away or shut thy mouth and listen. ------------------ There is a philisophical way of reading "rules" called textualism. Those of you who are in the legal profession and read these boards - understand exactly what I mean. In layman's terms it eliminates the possibility of one word having more than one meaning. In other words - no synonyms. The fact that the flamer admits that there ARE two possible interpretations is grounds sufficent for textualist theory to work. Under the core rules - that one little word [b]may[/b] in that phrase is an excuse for the GM to allow Su abilites to work inside an AMF. IMHO - it is unbalancing to do so, and goes against the nature of "supressing" magical effects within an AMF. The fact that the excuse is there - is causus belli. Characters don't usually get damage reduction as a supernatural ability; for that matter they don't get many supernatural abilities in the first place. I can name several spells that are just as abuseable because of a phrase or two; if not more so than - AMF. Others, merely require a slight inference to get how they can be abused: magic missile (no attack roll, no save, at range - you take damage; it shouldn't matter if there is but one point taken this way - the spell is cheezy munchkin right there) silence; interrupt spellcasting - no save possible feeblemind (the most grossly unbalaincing spell in the 3e core) harm... could set a deity's hp to 1d4 - if He failed his save... And unless you are a greater deity - you DO still make them. time stop: because people think you can use this spell to do that which you cannot. meteor swarm: there be a way to deny someone a save here... every single time. limited wish wish miracle The last three - are very "interpretive" spells... but this is just a fast list of "problem spells" under textual theory. Not to mention the fact that you have people who just don't "get" one rule or another... or insist any of the following is true: "My interpretation is the only interpretation - so **** you...". "The GM is always wise, right, and correct - no matter what" "The story always takes precedence over the rules" I have seen too many GM's try to make a decision without thinking it thru completely; and it wind up blowing up in their face. I did this in a theoretical concept mode in the "I heard there was some fix to time stop" thread. To keep it short and sweet - certain persons felt that the "dealing gobs and gobs of damage" possible under a time stop spell was "unbalancing" and were looking to "fix" the situation. Bluntly - they couldn't do this; because that is exactly what time stop was intended to do. In the same respect; people are doing the exact same thing to the AMF spell. People are crying "broken" or "unbalancing" at the very concept, thought, or idea that a caster could stand within and send out spells from inside an AMF. The reason damage reduction IS a su ability - unlike all other defences - is because of AMF - yes. So yes, it is the proper balancing decision to say that DR doesn't work in an AMF. Alas, it is not the only POSSIBLE interpretation of the words chosen to write the spell description. That is when GM's are called upon to change the wording of the spell or the abilites to follow the intent of the rule - and not the letter. Some choose the former. I took the latter route - as it solved a couple of other problems as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting Through Anti-Magic?
Top