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General Tabletop Discussion
*Dungeons & Dragons
Casting time of 1 round.
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<blockquote data-quote="UngeheuerLich" data-source="post: 8482375" data-attributes="member: 59057"><p>When we look at the spell list, casting times of 1 round are absent. </p><p></p><p>In 3.x especially summon spells used that casting time. </p><p></p><p>In 5.0 we have 1 action summon spells (in my opinion a bit overpowered) and 1 minute casting time (in my opinion a bit underpowered). </p><p></p><p>What would be the advantage if you need one round?</p><p>The casting of such a spell would allow other's to disrupt the casting of summon spells (as casting such a spell would require concentration) although the caster technically does not spend more actions than they would for a single action spell. </p><p></p><p>Actually the summon spells are not that problematic, as you can still disrupt them later. But there are other spells, that could really benefot from such a casting time:</p><p></p><p>-teleport</p><p>-dimension door</p><p>-plane shift</p><p></p><p>... come to mind.</p><p></p><p>If you don't want to add another casting time that might be overlooked, </p><p></p><p>those spells could work like true strike:</p><p>You cast it and need to keep concentrating for a round and if it is your turn again, you disappear.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8482375, member: 59057"] When we look at the spell list, casting times of 1 round are absent. In 3.x especially summon spells used that casting time. In 5.0 we have 1 action summon spells (in my opinion a bit overpowered) and 1 minute casting time (in my opinion a bit underpowered). What would be the advantage if you need one round? The casting of such a spell would allow other's to disrupt the casting of summon spells (as casting such a spell would require concentration) although the caster technically does not spend more actions than they would for a single action spell. Actually the summon spells are not that problematic, as you can still disrupt them later. But there are other spells, that could really benefot from such a casting time: -teleport -dimension door -plane shift ... come to mind. If you don't want to add another casting time that might be overlooked, those spells could work like true strike: You cast it and need to keep concentrating for a round and if it is your turn again, you disappear. [/QUOTE]
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Casting time of 1 round.
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