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<blockquote data-quote="Tales and Chronicles" data-source="post: 8482404" data-attributes="member: 6871653"><p>I think its a good idea, but I tend to be very strict for caster and try a bunch of houserules to make 5e magic feel....well...magicker.</p><p></p><p>My preference would go to (again, I realize that I'm very hard on casters):</p><p></p><p>0) Buff most damage and healing spells 1dX.</p><p>1) Most spells requires 1 action, but the effect happens at the end of the turn or Initiative -Spell level. Bonus Action spell and reaction works the same as basic rules.</p><p>2) Concentration halves speed.</p><p>3) Add an action. <strong>Focus</strong>: As a bonus action, you give yourself advantage on your Concentration check on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.</p><p></p><p>4)* Rituals cant be cast with spells slots and requires a number of hours to cast equal to their level and a check at the end to see if it works. Spells with casting time of 1 minute or more are not rituals. Rituals expend components calculated in gp worth of special reagents (like in 4e) depending on the skill check required (sacred incense, mystic herbs, alchemical reagent etc) Bard who can cast rituals do not expend materials, but must have an instrument worth the material cost of a ritual.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8482404, member: 6871653"] I think its a good idea, but I tend to be very strict for caster and try a bunch of houserules to make 5e magic feel....well...magicker. My preference would go to (again, I realize that I'm very hard on casters): 0) Buff most damage and healing spells 1dX. 1) Most spells requires 1 action, but the effect happens at the end of the turn or Initiative -Spell level. Bonus Action spell and reaction works the same as basic rules. 2) Concentration halves speed. 3) Add an action. [B]Focus[/B]: As a bonus action, you give yourself advantage on your Concentration check on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. 4)* Rituals cant be cast with spells slots and requires a number of hours to cast equal to their level and a check at the end to see if it works. Spells with casting time of 1 minute or more are not rituals. Rituals expend components calculated in gp worth of special reagents (like in 4e) depending on the skill check required (sacred incense, mystic herbs, alchemical reagent etc) Bard who can cast rituals do not expend materials, but must have an instrument worth the material cost of a ritual. [/QUOTE]
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