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Casting with Concentration
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<blockquote data-quote="xXxTheBeastxXx" data-source="post: 5230255" data-attributes="member: 90543"><p>I believe I understand your problem. You believe that the amount the DC increases each time you cast a spell should be variable based on the level of the spell being cast. I actually went over this idea, and found no need for it in my campaigns. We were looking for a caster that's more liberal with their casting, using it for menial, every-day tasks as well as combat. I felt that they shouldn't be penalized too much for casting a higher level spell that really had no effect on the quest at hand. However, I can understand that a powergamer could have a field day with this system as it stands. I believe I have a system that might work.</p><p></p><p>Why not gauge the spells as low, medium and high? Low spells will be levels 1-3 (making spells like fireball and lightning bolt the kings of the low spells), medium will be 4-6, and high being 7-9. If you divide them up like that, it's easy to, say, assign each category a number. To keep it simple, we'll go with 1, 2, and 3. Casting a low spell adds +1 to the DC, a medium spell adds +2, and a high spell adds +3.</p><p></p><p>I think that would help with any powergaming problems that might arise. So if we take a 7th level wizard, and have him cast Wall of Fire (a 4th level spell), his DC would be 14. If he then followed it up with a fireball, the DC would be 15, +3 for casting a third level spell, and +2 for already having cast a medium spell that day (the wall of fire). In essence, the base DC has jumped from 10 to 12.</p><p></p><p>I'll edit the OP, and give you credit for bringing up the problem.</p></blockquote><p></p>
[QUOTE="xXxTheBeastxXx, post: 5230255, member: 90543"] I believe I understand your problem. You believe that the amount the DC increases each time you cast a spell should be variable based on the level of the spell being cast. I actually went over this idea, and found no need for it in my campaigns. We were looking for a caster that's more liberal with their casting, using it for menial, every-day tasks as well as combat. I felt that they shouldn't be penalized too much for casting a higher level spell that really had no effect on the quest at hand. However, I can understand that a powergamer could have a field day with this system as it stands. I believe I have a system that might work. Why not gauge the spells as low, medium and high? Low spells will be levels 1-3 (making spells like fireball and lightning bolt the kings of the low spells), medium will be 4-6, and high being 7-9. If you divide them up like that, it's easy to, say, assign each category a number. To keep it simple, we'll go with 1, 2, and 3. Casting a low spell adds +1 to the DC, a medium spell adds +2, and a high spell adds +3. I think that would help with any powergaming problems that might arise. So if we take a 7th level wizard, and have him cast Wall of Fire (a 4th level spell), his DC would be 14. If he then followed it up with a fireball, the DC would be 15, +3 for casting a third level spell, and +2 for already having cast a medium spell that day (the wall of fire). In essence, the base DC has jumped from 10 to 12. I'll edit the OP, and give you credit for bringing up the problem. [/QUOTE]
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