Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting with Shield - Bard Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6854243" data-attributes="member: 23484"><p>The rules for the bard's implements are especially weak. The devs were told this throughout play testing, and in the end it wasn't seen as something important enough to address (I think on the assumption that most tables won't care). Since it's a personal hobby horse of mine, I'll weigh in...</p><p></p><p></p><p></p><p>Yes, the rule is badly written:</p><p>1. Holding an instrument with one hand is what's required for a bard to cast spells, not actually playing it. (Cue people who point to people playing guitars with one hand; obviously that's not the point.) Lame verisimilitude. </p><p>2. Bards get proficiencies in three instruments, but there's no correlation between that proficiency and using an instrument for spell components. Lame internal logic. </p><p>3. The list of instruments in the PHB is different from the list of magic instruments for which proficiency might be required in the DMG. Lame proofreading.</p><p></p><p>To whatever degree this sort of thing bugs you, each table needs to find a solution for all of these things. And, I agree, most won't make a big deal about it. </p><p></p><p>But you still need workarounds, such as the one Saelorn mentions from 3.x. However, I don't buy this argument:</p><p></p><p></p><p></p><p>It's actually a bad idea in a non-magical world. given the premises of the game (with fireballs flying overhead), if playing a fife will allow me to actually work magic every six seconds, then darn-tootin' I'd be working on my arpeggios.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6854243, member: 23484"] The rules for the bard's implements are especially weak. The devs were told this throughout play testing, and in the end it wasn't seen as something important enough to address (I think on the assumption that most tables won't care). Since it's a personal hobby horse of mine, I'll weigh in... Yes, the rule is badly written: 1. Holding an instrument with one hand is what's required for a bard to cast spells, not actually playing it. (Cue people who point to people playing guitars with one hand; obviously that's not the point.) Lame verisimilitude. 2. Bards get proficiencies in three instruments, but there's no correlation between that proficiency and using an instrument for spell components. Lame internal logic. 3. The list of instruments in the PHB is different from the list of magic instruments for which proficiency might be required in the DMG. Lame proofreading. To whatever degree this sort of thing bugs you, each table needs to find a solution for all of these things. And, I agree, most won't make a big deal about it. But you still need workarounds, such as the one Saelorn mentions from 3.x. However, I don't buy this argument: It's actually a bad idea in a non-magical world. given the premises of the game (with fireballs flying overhead), if playing a fife will allow me to actually work magic every six seconds, then darn-tootin' I'd be working on my arpeggios. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casting with Shield - Bard Style
Top