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Castle Amber - your experiences?
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<blockquote data-quote="Templetroll" data-source="post: 1962060" data-attributes="member: 2201"><p>the group I was playing in was generally cool, but.... The GM would let his wife look through the modules he bought and decide what she wanted to play in next. When it came time for gaming she might or might not decide to join us, we never knew ahead of time. Another player, very conversant with the rules was "kind of co-GM" so he read through each module and would help us along if we seemed to not be taking the right path... :\ We once accused him of complicity with some bandits since he seemed to "know to much". </p><p></p><p>With this one we were on some mission to find an artifact before an evil group found it. We knew they were about as close as we were so we were really hot on it. For some reason I never did fathom the GM decided that we needed a "break" and that he would run Castle d'Amberville. I'll state at the beginning that he was befuddled by the fact that we didn't seem to be spending time exploring and enjoying the place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Our entire time there was spent on trying to find the way out.</p><p></p><p>We did have some fun moments - The co-GM liked to play druid wizards, we called them "electric druids" because he always had shocking grasp and lightning bolts instead of fireballs. Well, my monk was the only one who failed his save in one of the magical traps and was afflicted with lycanthropy. I decided that he would be wolfish and make a pass at the wizard (GM's wife, who actually showed up that time!) which she thought was hilarious. Then the electric druid tried to tell me to behave and that ticked off my character so he wolfed out. A sweet, but all too short, battle followed and they subdued the poor lil werewolf. I got some good shots in on the other guy but he made all his saves, dagnabbit. The party also agreed that an immediate cure was needed for the my monk so the rest of the party would be safe. I love it when I roleplay well enough to scare the other party members. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Templetroll, post: 1962060, member: 2201"] the group I was playing in was generally cool, but.... The GM would let his wife look through the modules he bought and decide what she wanted to play in next. When it came time for gaming she might or might not decide to join us, we never knew ahead of time. Another player, very conversant with the rules was "kind of co-GM" so he read through each module and would help us along if we seemed to not be taking the right path... :\ We once accused him of complicity with some bandits since he seemed to "know to much". With this one we were on some mission to find an artifact before an evil group found it. We knew they were about as close as we were so we were really hot on it. For some reason I never did fathom the GM decided that we needed a "break" and that he would run Castle d'Amberville. I'll state at the beginning that he was befuddled by the fact that we didn't seem to be spending time exploring and enjoying the place. :confused: Our entire time there was spent on trying to find the way out. We did have some fun moments - The co-GM liked to play druid wizards, we called them "electric druids" because he always had shocking grasp and lightning bolts instead of fireballs. Well, my monk was the only one who failed his save in one of the magical traps and was afflicted with lycanthropy. I decided that he would be wolfish and make a pass at the wizard (GM's wife, who actually showed up that time!) which she thought was hilarious. Then the electric druid tried to tell me to behave and that ticked off my character so he wolfed out. A sweet, but all too short, battle followed and they subdued the poor lil werewolf. I got some good shots in on the other guy but he made all his saves, dagnabbit. The party also agreed that an immediate cure was needed for the my monk so the rest of the party would be safe. I love it when I roleplay well enough to scare the other party members. ;) [/QUOTE]
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