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Castle Amber - your experiences?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 1962917" data-attributes="member: 7396"><p>I forgot about this aspect of the square. I never caught on to it when I played through the module, but when I started running it every group of players I've had put that phrase together. Too bad it doesn't work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Actually, I'm convinced that the square was just randomly picked from some medieval book or another, and the author had no intention of putting an actual phrase it the puzzle- it's just coincidence.</p><p></p><p>Another amusing aspect is that the bad stuff happens to players who cross over the middle rows, while the stat boosts are the two outermost rows of the square. After seeing what had happened to the rest of the party, the cautious warrior just shrugged and walked over the last two rows (I think the party thought they had to activate all the squares or something), and ended up getting the only bonuses in the room.</p><p></p><p>It's weird to hear about all the infighting and character deaths from the module, I don't think I've ever seen anyone loose a character too it. I'm not sure why, as there is some definately deadly stuff within. I think it's mostly because the groups I've played it with are older players, who remember how weird 1st ed and OD&D modules can be, and so are expecting to have to do things like watch out for fountains full of grey ooze and that sort of thing.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1962917, member: 7396"] I forgot about this aspect of the square. I never caught on to it when I played through the module, but when I started running it every group of players I've had put that phrase together. Too bad it doesn't work. ;) Actually, I'm convinced that the square was just randomly picked from some medieval book or another, and the author had no intention of putting an actual phrase it the puzzle- it's just coincidence. Another amusing aspect is that the bad stuff happens to players who cross over the middle rows, while the stat boosts are the two outermost rows of the square. After seeing what had happened to the rest of the party, the cautious warrior just shrugged and walked over the last two rows (I think the party thought they had to activate all the squares or something), and ended up getting the only bonuses in the room. It's weird to hear about all the infighting and character deaths from the module, I don't think I've ever seen anyone loose a character too it. I'm not sure why, as there is some definately deadly stuff within. I think it's mostly because the groups I've played it with are older players, who remember how weird 1st ed and OD&D modules can be, and so are expecting to have to do things like watch out for fountains full of grey ooze and that sort of thing. [/QUOTE]
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Castle Amber - your experiences?
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