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General Tabletop Discussion
*Dungeons & Dragons
Castle Caldwell and Beyond - your experiences?
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<blockquote data-quote="olshanski" data-source="post: 6090913" data-attributes="member: 7441"><p>Now that this is available via the D&D classics PDFs:</p><p>This is one of the WORST adventures ever published. The only redeeming feature is its brevity and price, which means that even though it is terrible and a complete waste, at least it isn't like you had to pay $20 for it, or have to read through some 50+ pages. I would easily put this in a worst 10 of all time category... certainly worse than the dreck that came out in the d20 glut of 2001-2004.</p><p></p><p>Reasoning:</p><p>The adventures are insulting to players and DM. Nothing makes any sense. It is a random monster bash for no reason.</p><p></p><p>Someone buys a castle and finds it is filled with monsters? The castle is a donut shape... a ring of rooms. The party goes from room to room in a big loop, fighing random monsters, with no rhyme or reason. There is a locked door that cannot be opened no matter what... until the party completes clearing the first level, at which point they can go to the second level, for a rinse-repeat.</p><p></p><p>Absolute garbage.</p><p></p><p>* I'd put the "Marco Volo" trilogy from 2E in the top 10 worst as well. That trilogy had some very entertaining writing, but the "adventures" are a case-study in crappy design. In that trilogy, the party has to be a chauffer to the npc "Marco Volo" who gets all of the action and all of the best dialog. The party follows long while the NPC do everything. So Castle Caldwell isn't crap in the sense that the players are reduced to passive observers for the DM showboating, but castle caldwell is crap in the sense that it makes no sense and the "plot" is stupid.</p></blockquote><p></p>
[QUOTE="olshanski, post: 6090913, member: 7441"] Now that this is available via the D&D classics PDFs: This is one of the WORST adventures ever published. The only redeeming feature is its brevity and price, which means that even though it is terrible and a complete waste, at least it isn't like you had to pay $20 for it, or have to read through some 50+ pages. I would easily put this in a worst 10 of all time category... certainly worse than the dreck that came out in the d20 glut of 2001-2004. Reasoning: The adventures are insulting to players and DM. Nothing makes any sense. It is a random monster bash for no reason. Someone buys a castle and finds it is filled with monsters? The castle is a donut shape... a ring of rooms. The party goes from room to room in a big loop, fighing random monsters, with no rhyme or reason. There is a locked door that cannot be opened no matter what... until the party completes clearing the first level, at which point they can go to the second level, for a rinse-repeat. Absolute garbage. * I'd put the "Marco Volo" trilogy from 2E in the top 10 worst as well. That trilogy had some very entertaining writing, but the "adventures" are a case-study in crappy design. In that trilogy, the party has to be a chauffer to the npc "Marco Volo" who gets all of the action and all of the best dialog. The party follows long while the NPC do everything. So Castle Caldwell isn't crap in the sense that the players are reduced to passive observers for the DM showboating, but castle caldwell is crap in the sense that it makes no sense and the "plot" is stupid. [/QUOTE]
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