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Castle & Crusades - who has tried it and not stuck with it?
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<blockquote data-quote="Dragonhelm" data-source="post: 3733066" data-attributes="member: 3867"><p>I'm not totally sure my own experience qualifies in this category, but I thought I'd chime in.</p><p></p><p>For the longest time now, I've been searching for the "perfect system," sort of my own personal "fountain of youth." I'm searching for the exact right game for me, and I can't find it anywhere. </p><p></p><p>While I have played outside of D&D some, I find that the basics of D&D is where my heart is. I played AD&D 2e for many years prior to 3e, and have both played and designed for 3e. So elements of both 2e and 3e (and 1e and True20 and...) appeal to me. </p><p></p><p>I've run a few games of C&C and generally like it, but I do have a few issues with it. I really dislike the variable XP tables. That's one thing d20 did better, IMO. I don't like that primes give you a virtual added +6 to most checks involving that ability score. For humans, that's a total of three - half your ability scores. For other races, it's two. And while I like how C&C works in theory, I too find myself looking for that certain level of detail.</p><p></p><p>However, I should note that I like the simplicity of it quite a bit. I like that it feels like D&D to me. Take away the encumbrance rules, and I like how the weapons and armor work. I also love how you can house rule the system to death, adding in any subsystem that you want.</p><p></p><p>So what I'm left with now is liking bits and pieces of various systems, but having no whole to work for me. At this time, my idea is to use C&C as a foundation, then add in a skill system similar to the Star Wars Saga Edition and feats ala True20. Keep it simple, yet allow for detail. </p><p></p><p>As for C&C, I love it, but I don't think I can play it exactly as written. However, by tweaking it and adding in the elements from other games that I love (which is one of its strengths!), I think I may find what I've been looking for.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3733066, member: 3867"] I'm not totally sure my own experience qualifies in this category, but I thought I'd chime in. For the longest time now, I've been searching for the "perfect system," sort of my own personal "fountain of youth." I'm searching for the exact right game for me, and I can't find it anywhere. While I have played outside of D&D some, I find that the basics of D&D is where my heart is. I played AD&D 2e for many years prior to 3e, and have both played and designed for 3e. So elements of both 2e and 3e (and 1e and True20 and...) appeal to me. I've run a few games of C&C and generally like it, but I do have a few issues with it. I really dislike the variable XP tables. That's one thing d20 did better, IMO. I don't like that primes give you a virtual added +6 to most checks involving that ability score. For humans, that's a total of three - half your ability scores. For other races, it's two. And while I like how C&C works in theory, I too find myself looking for that certain level of detail. However, I should note that I like the simplicity of it quite a bit. I like that it feels like D&D to me. Take away the encumbrance rules, and I like how the weapons and armor work. I also love how you can house rule the system to death, adding in any subsystem that you want. So what I'm left with now is liking bits and pieces of various systems, but having no whole to work for me. At this time, my idea is to use C&C as a foundation, then add in a skill system similar to the Star Wars Saga Edition and feats ala True20. Keep it simple, yet allow for detail. As for C&C, I love it, but I don't think I can play it exactly as written. However, by tweaking it and adding in the elements from other games that I love (which is one of its strengths!), I think I may find what I've been looking for. [/QUOTE]
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