Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castle & Crusades - who has tried it and not stuck with it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 3734014" data-attributes="member: 1003"><p>I bought the system and got enough "into it" to sign up as a playtester for their high-level rules. I ran a few adventures using it. And I've moved on.</p><p></p><p>Basically, it seemed on paper to be what I wanted, but actually solved all the wrong "problems" I have with D&D 3x. </p><p></p><p>I was excited by the thought of not having to plan character development from levels 1-20 out of the gate, to make sure the PC qualified for Feats or PrC's wanted later to flesh out concepts. The character archetypes ended up being too narrow however, and there's no way to really distinguish one Ranger from another (other than choice of equipment and Primes). There's also no presented system for creating a new archetype, such as a Warlock or Sorcerer type caster. A system that intelligently did away with overly-complicated prerequisites for Feats and PrC's would be a better solution for me, allowing customization but also an "organic" character development.</p><p></p><p>The Primes/SIEGE Engine seemed awesome at first, but I found them to be a bit too abstract and "clumpy" in practice. Consolidating and/or pruning the skills list like 4e, Iron Heroes and SWSE appears to be a better solution.</p><p></p><p>I actually really liked the way races were handled. Fluff text, as mentioned was top notch. DM prep time was ridiculously short. I've never had any problems coming up with plots, hooks, and NPC "concepts", so it was always rules-gen and stat blocks that slowed me up. I could (and did) write a soup-to-nuts adventure in C&C in about two hours. That was a blast.</p><p></p><p>But I disliked that C&C maintained OD&D's problems related to relative character power at various levels. Mages still suck at 1st level, and they're still gods at higher levels. Fighters still have an extra attack to look forward to three levels from now. Woot? :\ </p><p></p><p>In the end I moved on because C&C was nice for me (as the GM), but it wasn't doing my players any favors. To fix that I started house-ruling, but I quickly found my house rules documents starting to eclipse the basic rules. It was too similar to older editions of AD&D (and thus, did not improve on it), and retained too many sacred cows. The only thing it really had going for it was the "feel", and if I wanted that I could easily just pull my AD&D books off the shelf and run that game.</p><p></p><p>I still have the books though.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3734014, member: 1003"] I bought the system and got enough "into it" to sign up as a playtester for their high-level rules. I ran a few adventures using it. And I've moved on. Basically, it seemed on paper to be what I wanted, but actually solved all the wrong "problems" I have with D&D 3x. I was excited by the thought of not having to plan character development from levels 1-20 out of the gate, to make sure the PC qualified for Feats or PrC's wanted later to flesh out concepts. The character archetypes ended up being too narrow however, and there's no way to really distinguish one Ranger from another (other than choice of equipment and Primes). There's also no presented system for creating a new archetype, such as a Warlock or Sorcerer type caster. A system that intelligently did away with overly-complicated prerequisites for Feats and PrC's would be a better solution for me, allowing customization but also an "organic" character development. The Primes/SIEGE Engine seemed awesome at first, but I found them to be a bit too abstract and "clumpy" in practice. Consolidating and/or pruning the skills list like 4e, Iron Heroes and SWSE appears to be a better solution. I actually really liked the way races were handled. Fluff text, as mentioned was top notch. DM prep time was ridiculously short. I've never had any problems coming up with plots, hooks, and NPC "concepts", so it was always rules-gen and stat blocks that slowed me up. I could (and did) write a soup-to-nuts adventure in C&C in about two hours. That was a blast. But I disliked that C&C maintained OD&D's problems related to relative character power at various levels. Mages still suck at 1st level, and they're still gods at higher levels. Fighters still have an extra attack to look forward to three levels from now. Woot? :\ In the end I moved on because C&C was nice for me (as the GM), but it wasn't doing my players any favors. To fix that I started house-ruling, but I quickly found my house rules documents starting to eclipse the basic rules. It was too similar to older editions of AD&D (and thus, did not improve on it), and retained too many sacred cows. The only thing it really had going for it was the "feel", and if I wanted that I could easily just pull my AD&D books off the shelf and run that game. I still have the books though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castle & Crusades - who has tried it and not stuck with it?
Top