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Castle & Crusades - who has tried it and not stuck with it?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3735711" data-attributes="member: 43283"><p>I liked the system well enough, and unlike a lot of people I didn't have a problem with not being able to mechanically differentiate characters. I especially liked the whole "no skill list" aspect, and the Siege mechanic in general.</p><p></p><p>What I didn't like was a rather strong "OMG 3.x is teh suxorz!!1!1" vibe that seems to be a part of the fanbase. The whole point to C&C for me was simplicity AND compatibility across multiple editions.</p><p></p><p>I didn't want to get stuck playing 1st-edition-grim-n-gritty-low-magic-take-2-years-to-get-to-10th-level style games. That's been the default style of play that I've seen for 20 years. I realize that it's incredibly popular (Warhammer Fantasy Roleplaying game certainly has its fans), but I'm done with it.</p><p></p><p>And it seems like that's all that C&C is about.</p><p></p><p>When I buy a game, I'm not just buying rule and fluff. I'm also "buying" people to play with and hangout with. A community. Sure, there's nobody stopping me from doing something different... but there's certainly no real support for it either. I don't mean publisher support, the folks at TLG seem pretty groovy.</p><p></p><p>The lack of a system for creating new classes was a problem for me as well. I did up my own version based on Buy the Numbers, but it just meant I was another step further away from the community. I didn't really agree with the cost assumptions that the original classes were built on, and I didn't plan on waiting around to get the version offered in the CKG just to ignore it.</p><p></p><p>In the end I had to decide, did I want to be a fringe element of the C&C community, or the d20 community? So I packed away my C&C books.</p><p></p><p>I'm gearing up for a game right now that uses a modified version of the BESMd20 rules (see? fringe d20) called Everstone. C&C, the group was all "Well...it's ok." Everstone, the group was all "Hell yeah!!!" and that's really the most important thing for me. A game I'm going to be able to run/play and have player buy-in.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3735711, member: 43283"] I liked the system well enough, and unlike a lot of people I didn't have a problem with not being able to mechanically differentiate characters. I especially liked the whole "no skill list" aspect, and the Siege mechanic in general. What I didn't like was a rather strong "OMG 3.x is teh suxorz!!1!1" vibe that seems to be a part of the fanbase. The whole point to C&C for me was simplicity AND compatibility across multiple editions. I didn't want to get stuck playing 1st-edition-grim-n-gritty-low-magic-take-2-years-to-get-to-10th-level style games. That's been the default style of play that I've seen for 20 years. I realize that it's incredibly popular (Warhammer Fantasy Roleplaying game certainly has its fans), but I'm done with it. And it seems like that's all that C&C is about. When I buy a game, I'm not just buying rule and fluff. I'm also "buying" people to play with and hangout with. A community. Sure, there's nobody stopping me from doing something different... but there's certainly no real support for it either. I don't mean publisher support, the folks at TLG seem pretty groovy. The lack of a system for creating new classes was a problem for me as well. I did up my own version based on Buy the Numbers, but it just meant I was another step further away from the community. I didn't really agree with the cost assumptions that the original classes were built on, and I didn't plan on waiting around to get the version offered in the CKG just to ignore it. In the end I had to decide, did I want to be a fringe element of the C&C community, or the d20 community? So I packed away my C&C books. I'm gearing up for a game right now that uses a modified version of the BESMd20 rules (see? fringe d20) called Everstone. C&C, the group was all "Well...it's ok." Everstone, the group was all "Hell yeah!!!" and that's really the most important thing for me. A game I'm going to be able to run/play and have player buy-in. [/QUOTE]
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