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Castle & Crusades - who has tried it and not stuck with it?
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<blockquote data-quote="Jackelope King" data-source="post: 3735969" data-attributes="member: 31454"><p>True20 for a more rules-lite game, Mutants & Masterminds for 90% of my gaming. Flexible character creation, archetypes which are literally just suggestions, combat simplified in most of the right places, hit points sent the way of the dodo, increased player input during gameplay on rules-decisions, and mechanics that actively encourage you to play an interesting, well-developed character and do so well?... yes please! I'm basing my own custom system heavily on these two systems, as well as other d20 gems.</p><p></p><p></p><p>Considering that what I want out of a game is comprehensive and flexible character creation unhindered by someone's preconcieved notions of archetypes and the other things I mentioned above, I'd have to answer this with a resounding "no". 1E is largely antithetical to most of the above points so far as I'm concerned.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3735969, member: 31454"] True20 for a more rules-lite game, Mutants & Masterminds for 90% of my gaming. Flexible character creation, archetypes which are literally just suggestions, combat simplified in most of the right places, hit points sent the way of the dodo, increased player input during gameplay on rules-decisions, and mechanics that actively encourage you to play an interesting, well-developed character and do so well?... yes please! I'm basing my own custom system heavily on these two systems, as well as other d20 gems. Considering that what I want out of a game is comprehensive and flexible character creation unhindered by someone's preconcieved notions of archetypes and the other things I mentioned above, I'd have to answer this with a resounding "no". 1E is largely antithetical to most of the above points so far as I'm concerned. [/QUOTE]
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Castle & Crusades - who has tried it and not stuck with it?
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