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General Tabletop Discussion
*TTRPGs General
Castle & Crusades - who has tried it stuck with it?
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<blockquote data-quote="Odhanan" data-source="post: 3969778" data-attributes="member: 12324"><p>Me. I love 3.5 and other d20 games, but at the moment, I want my D&D to come back to the roots.</p><p></p><p>I'm using C&C on the player's side of the screen and AD&D 1E on my side as the bases to achieve that. I intend to tweak the system progressively using my own stuff or various concepts from various editions and variants (I'm thinking Saga, Iron Heroes, Lejendary Adventures and such) to get what I really want out of the game, a bit like trollwad's doing. Build my Advanced Castles & Crusades.</p><p></p><p></p><p></p><p>Flavor is First Ed's. The reason to use C&C and not straight AD&D is to keep smooth, easy to learn mechanics on the players' side. You can create a character in 10 minutes and you don't have much to understand system-wise. You can jump into the adventure right away. The relative ease of use of game materials from any edition of the game is a big plus to me as well. I don't want to trash the tradition of the game; I want to embrace it more than ever. </p><p></p><p></p><p></p><p>3e is sometimes too needlessly picky on the interactions of its own rules, systems, sub-systems, exceptions and particular cases, all of that in a vacuum of "RAW". If you like the rules themselves that's fine to some extent, but nitpicking about things that in the end do not matter, should not matter, and even hinder the sense of make-believe at the game table (like redefining what type of action goes when, or what creates an AOO or not, or if you can do this or that when you don't have the feat) is, in the end, a needless waste of time and resources.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3969778, member: 12324"] Me. I love 3.5 and other d20 games, but at the moment, I want my D&D to come back to the roots. I'm using C&C on the player's side of the screen and AD&D 1E on my side as the bases to achieve that. I intend to tweak the system progressively using my own stuff or various concepts from various editions and variants (I'm thinking Saga, Iron Heroes, Lejendary Adventures and such) to get what I really want out of the game, a bit like trollwad's doing. Build my Advanced Castles & Crusades. Flavor is First Ed's. The reason to use C&C and not straight AD&D is to keep smooth, easy to learn mechanics on the players' side. You can create a character in 10 minutes and you don't have much to understand system-wise. You can jump into the adventure right away. The relative ease of use of game materials from any edition of the game is a big plus to me as well. I don't want to trash the tradition of the game; I want to embrace it more than ever. 3e is sometimes too needlessly picky on the interactions of its own rules, systems, sub-systems, exceptions and particular cases, all of that in a vacuum of "RAW". If you like the rules themselves that's fine to some extent, but nitpicking about things that in the end do not matter, should not matter, and even hinder the sense of make-believe at the game table (like redefining what type of action goes when, or what creates an AOO or not, or if you can do this or that when you don't have the feat) is, in the end, a needless waste of time and resources. [/QUOTE]
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