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Castle Defense
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<blockquote data-quote="Loincloth of Armour" data-source="post: 6114373" data-attributes="member: 28201"><p>For your initial question re siege weapons used by a castle: historically, before the age of cannons, not so much. Hard to aim, and most useful AGAINST castles rather than attacking armies. However, if the world has dragons and wyverns, and manticores, and giants... why not?</p><p></p><p>Also... players kind of expect it, so they might feel 'cheated' if they can't stop/break/dodge a few catapult stones.</p><p></p><p></p><p></p><p></p><p>Then it fails as a castle.</p><p></p><p>In the real world we built stone castles because they did protect against common weapons of the time and so were useful to spend your nation's tax money on. If a low level wizard/cleric/druid etc can make a joke out of your very expensive defensive structure, then it was a massive waste of time and money. </p><p></p><p>I do like the looks of castles and want such things in my settings. Because of this, in my settings... I fudge.</p><p></p><p>I (as DM) have declared that a castle/fort, etc is built on locations that not only provide good topographical advantages, but also where ley lines and mystical energy wells intersect. The stones that are put up are blessed/marked by runes/etc so that a castle actually does mess with the attackers magic, the same way a stone wall messes with a cavalry charge. They also provide protection against some air attacks.</p><p></p><p>Rules for this? That's a bit... loose. I play it by ear but basically tell the players, "No direct use of magic is going to be an I WIN button. It's a frigging CASTLE. It doesn't fall easily."</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 6114373, member: 28201"] For your initial question re siege weapons used by a castle: historically, before the age of cannons, not so much. Hard to aim, and most useful AGAINST castles rather than attacking armies. However, if the world has dragons and wyverns, and manticores, and giants... why not? Also... players kind of expect it, so they might feel 'cheated' if they can't stop/break/dodge a few catapult stones. Then it fails as a castle. In the real world we built stone castles because they did protect against common weapons of the time and so were useful to spend your nation's tax money on. If a low level wizard/cleric/druid etc can make a joke out of your very expensive defensive structure, then it was a massive waste of time and money. I do like the looks of castles and want such things in my settings. Because of this, in my settings... I fudge. I (as DM) have declared that a castle/fort, etc is built on locations that not only provide good topographical advantages, but also where ley lines and mystical energy wells intersect. The stones that are put up are blessed/marked by runes/etc so that a castle actually does mess with the attackers magic, the same way a stone wall messes with a cavalry charge. They also provide protection against some air attacks. Rules for this? That's a bit... loose. I play it by ear but basically tell the players, "No direct use of magic is going to be an I WIN button. It's a frigging CASTLE. It doesn't fall easily." [/QUOTE]
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