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Castle Defenses
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3412987" data-attributes="member: 28201"><p>I did say magic defenses were at a "reduced cost", but I also said <em>"preferably low level magic."</em></p><p></p><p>I could shift the whole castle into the etheral plane if we're going that far. But I'm not. I'm looking for simple, reasonable defenses that offer players the <em>chance</em> to be effective, not simply tell the mage, "Sorry, all your spells and class features are useless. Thanks for playing."</p><p></p><p>Not to mention what the <em>Prismatic Sphere's</em> blindness effects would do the 1-8th level warriors who man the wall....</p><p></p><p></p><p></p><p>It is worse, because setting up catapults and trebuchets within attacking distance of a castle takes time, effort, and a usually very visible army that tends to attract a lot of attention. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>One PC with <em>Greater Invisibility, Fly,</em> and a few days to use all his 3+ level spell slots for <em>Reduce Item</em> shouldn't be able to decimate a fortress by himself. Mages are powerful, not gods.</p><p></p><p>And... I kind of want to promote seiges as effective battle plans. Reduce (not eliminate) the effectiveness of magic on taking out fortified structures, but also tell the old, "We're safe, so long as our walls remain unbreached," kind of stories.</p><p></p><p></p><p></p><p>Excellent! That's the kind of thing I'm looking for. Simple, effective, and involves unique applications of relatively low-power spells without being overkill.</p><p></p><p>Not to mention the fun of seeing the seige commander saying, "What do you mean our rocks are being tossed back at us?"</p><p></p><p>edit: Hmm... I like the idea, but a quick check turns out that <em>Repel Metal or Stone</em> is Drd 8. I'd prefer something in the 1-4th spell levels.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3412987, member: 28201"] I did say magic defenses were at a "reduced cost", but I also said [i]"preferably low level magic."[/i] I could shift the whole castle into the etheral plane if we're going that far. But I'm not. I'm looking for simple, reasonable defenses that offer players the [i]chance[/i] to be effective, not simply tell the mage, "Sorry, all your spells and class features are useless. Thanks for playing." Not to mention what the [i]Prismatic Sphere's[/i] blindness effects would do the 1-8th level warriors who man the wall.... It is worse, because setting up catapults and trebuchets within attacking distance of a castle takes time, effort, and a usually very visible army that tends to attract a lot of attention. ;) One PC with [i]Greater Invisibility, Fly,[/i] and a few days to use all his 3+ level spell slots for [i]Reduce Item[/i] shouldn't be able to decimate a fortress by himself. Mages are powerful, not gods. And... I kind of want to promote seiges as effective battle plans. Reduce (not eliminate) the effectiveness of magic on taking out fortified structures, but also tell the old, "We're safe, so long as our walls remain unbreached," kind of stories. Excellent! That's the kind of thing I'm looking for. Simple, effective, and involves unique applications of relatively low-power spells without being overkill. Not to mention the fun of seeing the seige commander saying, "What do you mean our rocks are being tossed back at us?" edit: Hmm... I like the idea, but a quick check turns out that [i]Repel Metal or Stone[/i] is Drd 8. I'd prefer something in the 1-4th spell levels. [/QUOTE]
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