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Castle Defenses
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<blockquote data-quote="Shayuri" data-source="post: 3413003" data-attributes="member: 4936"><p>Arr...just beware of workarounds!</p><p></p><p>Polymorph Any Object is renowned for it's potential to turn stones into Adamantine.</p><p></p><p>Granted...high level. But at a much more accessible level, Major Creation can make short-lived adamantine blocks. If they have Repel Metal, expect players to get sneaky.</p><p></p><p>Glass, for example. Is it stone? How about ice? A bunch of rust monsters all bundled together with twine? Catapults can fling -anything-. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit - That's pretty tricky. You could counter invisibility fairly easily with a See Invisible effect, or Invisibility Purge. Countering shrunken item flingers is harder with low level spells. One possible nerf of the Shrink Item spell is to say that the energy is conserved. That is, a wizard with Strength 9 flings the pebbles...but when they become boulders they're treated as if they'd been flung with Strength 9 at their new mass. Doesn't help with dropping them, granted.</p><p></p><p>Hmm. Maybe some kind of Resiliant Sphere trap that automatically targets anything breaking a particular radius (perhaps an Alarm spell is linked to it)... Or a generic Repulsion effect...though that's high level again. Take a page from Return to the Temple of Elemental Evil and have towers that see invisible and automatically spit 10d6 lightning bolts at anything that flies within 150'?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3413003, member: 4936"] Arr...just beware of workarounds! Polymorph Any Object is renowned for it's potential to turn stones into Adamantine. Granted...high level. But at a much more accessible level, Major Creation can make short-lived adamantine blocks. If they have Repel Metal, expect players to get sneaky. Glass, for example. Is it stone? How about ice? A bunch of rust monsters all bundled together with twine? Catapults can fling -anything-. :) Edit - That's pretty tricky. You could counter invisibility fairly easily with a See Invisible effect, or Invisibility Purge. Countering shrunken item flingers is harder with low level spells. One possible nerf of the Shrink Item spell is to say that the energy is conserved. That is, a wizard with Strength 9 flings the pebbles...but when they become boulders they're treated as if they'd been flung with Strength 9 at their new mass. Doesn't help with dropping them, granted. Hmm. Maybe some kind of Resiliant Sphere trap that automatically targets anything breaking a particular radius (perhaps an Alarm spell is linked to it)... Or a generic Repulsion effect...though that's high level again. Take a page from Return to the Temple of Elemental Evil and have towers that see invisible and automatically spit 10d6 lightning bolts at anything that flies within 150'? [/QUOTE]
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