Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Castle Defenses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3420224" data-attributes="member: 29252"><p>"As long as the wall holds" is the flavor you're after?</p><p></p><p>Well, for scrying, you can just lead everything. A thin sheet of lead stops most divination effects. But False Vision (Sor/Wis 5) is more fun. Especially when combined with Mirage Arcana (also Sor/Wiz 5) somewhere else to attract the Scry/Buff/Teleport crowd. Surely there's a nearby volcano that can be illusoned up to look just like the fake vision that's plastered of the inside of the castle to anyone who checks....</p><p></p><p>For Teleporation, the lowest Core counter is Forbiddance - which is somewhat pricy. Keeps out Teleporters, though.</p><p></p><p>If you lead the walls, most Scrying spells fail.</p><p></p><p>Houseruled material: Perhaps there's a particular stone with some antimagic properties; it's expensive, and so is only really tiled an inch thick on the inside of the building where it's safe from direct assault. The way it works, the stone itself is imbued with an antimagic field (that only applies inside the stone - a Wizard could pick it up and cast a fireball, no problem, but the fireball wouldn't burn the stone). An incorporeal undead, or someone using a spell, spell-like, or Supernatural ability to become something that can go through stone will have severe issues (hand/foot/head turns back to normal inside solid rock) and a single disintigrate won't breach the wall (although it will expose the antimagic tile layer to more mundane attacks, which can breach the antimagic tile).</p><p></p><p>Remember the Line of Effect rules - unless there's a full square foot of breach in a given 5x5 square, you don't get line of effect. An arrow slit two inches wide and five feet tall is only a 120 square inch breach - and it takes 144 to pass that Charm Person or Lightning Bolt. You can shoot an arrow out through it no problem, though. If it's no more than 2 inches wide, it can be of any height (as there won't be more than 120 square inches open in any given five-foot segment). Fireball and it's inheritors get a partial workaround (it's got a small hole clause), as do certain effects (Demand - which requires a piece of the subject), but almost nothing else does.</p><p></p><p>You'll also need a cieling (you don't want people flying in) or some way to fake it (towers with See Invisibility and Glitterdust).</p><p></p><p>Add a little something for the Reduce Item boulder trick, and you're fairly good to go; in order to get through, they have to get through the wall (which can be physically destroyed - either by direct damage such as from seige engines, or by a Disintigrate followed by much less direct damage, or by undermining the walls - you've got defenders actively trying to stop you in the meanwhile, though; a classic siege situation).</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3420224, member: 29252"] "As long as the wall holds" is the flavor you're after? Well, for scrying, you can just lead everything. A thin sheet of lead stops most divination effects. But False Vision (Sor/Wis 5) is more fun. Especially when combined with Mirage Arcana (also Sor/Wiz 5) somewhere else to attract the Scry/Buff/Teleport crowd. Surely there's a nearby volcano that can be illusoned up to look just like the fake vision that's plastered of the inside of the castle to anyone who checks.... For Teleporation, the lowest Core counter is Forbiddance - which is somewhat pricy. Keeps out Teleporters, though. If you lead the walls, most Scrying spells fail. Houseruled material: Perhaps there's a particular stone with some antimagic properties; it's expensive, and so is only really tiled an inch thick on the inside of the building where it's safe from direct assault. The way it works, the stone itself is imbued with an antimagic field (that only applies inside the stone - a Wizard could pick it up and cast a fireball, no problem, but the fireball wouldn't burn the stone). An incorporeal undead, or someone using a spell, spell-like, or Supernatural ability to become something that can go through stone will have severe issues (hand/foot/head turns back to normal inside solid rock) and a single disintigrate won't breach the wall (although it will expose the antimagic tile layer to more mundane attacks, which can breach the antimagic tile). Remember the Line of Effect rules - unless there's a full square foot of breach in a given 5x5 square, you don't get line of effect. An arrow slit two inches wide and five feet tall is only a 120 square inch breach - and it takes 144 to pass that Charm Person or Lightning Bolt. You can shoot an arrow out through it no problem, though. If it's no more than 2 inches wide, it can be of any height (as there won't be more than 120 square inches open in any given five-foot segment). Fireball and it's inheritors get a partial workaround (it's got a small hole clause), as do certain effects (Demand - which requires a piece of the subject), but almost nothing else does. You'll also need a cieling (you don't want people flying in) or some way to fake it (towers with See Invisibility and Glitterdust). Add a little something for the Reduce Item boulder trick, and you're fairly good to go; in order to get through, they have to get through the wall (which can be physically destroyed - either by direct damage such as from seige engines, or by a Disintigrate followed by much less direct damage, or by undermining the walls - you've got defenders actively trying to stop you in the meanwhile, though; a classic siege situation). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Castle Defenses
Top