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Castle Greyhawk - Hackmaster or d20
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<blockquote data-quote="Sayburr" data-source="post: 421320" data-attributes="member: 92"><p>Yes, HM is a retooled AD&D, but AD&D is no longer supported and HM is. But you are correct in that you should be able to easily convert any HM module to AD&D simply by taking 20 hps away from every creature.</p><p></p><p>As far as the Jokeing nature of HM, we will have to wait and see how Gary and Rob handle that part. Both as a sense of humor that matches the HM game so it is possible they might just go all out.</p><p></p><p>If you look, though, at the remakes HM has already done (B1 is the only one I have), it is done pretty well and it very playable. I understand the Slaver Series remake has been released and I am waiting for it to arrive at my game store before I decide how well I will like it, but I am excited about it. All I really know is they have taken all four of the modules and redid them as one super module, so I am not sure how different they are from the Orig.</p><p></p><p>Sorry, kinda off topic there.</p></blockquote><p></p>
[QUOTE="Sayburr, post: 421320, member: 92"] Yes, HM is a retooled AD&D, but AD&D is no longer supported and HM is. But you are correct in that you should be able to easily convert any HM module to AD&D simply by taking 20 hps away from every creature. As far as the Jokeing nature of HM, we will have to wait and see how Gary and Rob handle that part. Both as a sense of humor that matches the HM game so it is possible they might just go all out. If you look, though, at the remakes HM has already done (B1 is the only one I have), it is done pretty well and it very playable. I understand the Slaver Series remake has been released and I am waiting for it to arrive at my game store before I decide how well I will like it, but I am excited about it. All I really know is they have taken all four of the modules and redid them as one super module, so I am not sure how different they are from the Orig. Sorry, kinda off topic there. [/QUOTE]
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