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Castle Greyhawk/Zagyg
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<blockquote data-quote="MerricB" data-source="post: 5057375" data-attributes="member: 3586"><p>I do have the Upper Works and, although good, it fails to actually deal with the real meat of Castle Greyhawk: the Dungeons. </p><p></p><p>The Mouths of Madness were rather nice - very Caves of Chaos - which ring the first level, and there are some interesting first level stuff as well, but it was the deeper material that we really wanted and didn't get.</p><p></p><p>My current campaign began with the Mouths of Madness, but the rest of the Upper Works has basically been ignored. I have my own maps and levels for what lies beneath, and I add more stuff from time to time. The dungeon isn't entirely consistent with itself, but it's probably because of all of the sublevels (they don't all connect up!)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5057375, member: 3586"] I do have the Upper Works and, although good, it fails to actually deal with the real meat of Castle Greyhawk: the Dungeons. The Mouths of Madness were rather nice - very Caves of Chaos - which ring the first level, and there are some interesting first level stuff as well, but it was the deeper material that we really wanted and didn't get. My current campaign began with the Mouths of Madness, but the rest of the Upper Works has basically been ignored. I have my own maps and levels for what lies beneath, and I add more stuff from time to time. The dungeon isn't entirely consistent with itself, but it's probably because of all of the sublevels (they don't all connect up!) Cheers! [/QUOTE]
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