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Castle Greyhawk/Zagyg
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<blockquote data-quote="jaerdaph" data-source="post: 5060594" data-attributes="member: 3398"><p>The pale yellow that predominates most of the maps is the "generic" color for rooms and passageways. </p><p></p><p>The orange rooms are special encounter areas (like major temples) or rooms with an atypical geometry like a hexagon (makes the map "pop" more). </p><p></p><p>Gray areas are elevated. </p><p></p><p>Bright yellow denotes an area of special interest. I also used it on Level 7 to demarcate The Bone Road corridors. </p><p></p><p>Green is a teleportation area. </p><p></p><p>Blue is water. </p><p></p><p>On the Level 4 map, I used light gray, red, forest green, blue, white and purple to denote the barracks and training areas of the different named (by color) factions that fight in the Arena. </p><p></p><p>On the Level 3 map, there are a series of rooms named after colors (Areas 181-188), so I colored those rooms in matching colors. </p><p></p><p>Oh, and the red arrows on the stairs always point to the top of the stairs.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 5060594, member: 3398"] The pale yellow that predominates most of the maps is the "generic" color for rooms and passageways. The orange rooms are special encounter areas (like major temples) or rooms with an atypical geometry like a hexagon (makes the map "pop" more). Gray areas are elevated. Bright yellow denotes an area of special interest. I also used it on Level 7 to demarcate The Bone Road corridors. Green is a teleportation area. Blue is water. On the Level 4 map, I used light gray, red, forest green, blue, white and purple to denote the barracks and training areas of the different named (by color) factions that fight in the Arena. On the Level 3 map, there are a series of rooms named after colors (Areas 181-188), so I colored those rooms in matching colors. Oh, and the red arrows on the stairs always point to the top of the stairs. [/QUOTE]
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