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Castle Maure - Not All That
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<blockquote data-quote="Numion" data-source="post: 2617616" data-attributes="member: 124"><p>This is news to me, and contradicts my own memories of 1e. D&D players have since time immemorial advanced through dungeons level by level. Dungeon crawls have always been linear in the way you describe, but generally speaking I just can't see it. While some dungeons still are linear, todays adventures like Barakus, Vault of Larinn Karr, Banewarrens, Trouble at Durbenford etc .. aren't, while they involve dungeons.</p><p></p><p>Could you back that up with some examples? (I mean back up the claim that D&D has become more linear, since the adventures haven't).</p><p></p><p></p><p></p><p>Don't you think that leaving information gathering to the phase where the villain is beat to snot or speaking with dead is pushing it a bit for 15th level adventure? It's pretty easy for the players to disintegrate the villain and the information at those levels even before the villain tries to surrender.</p></blockquote><p></p>
[QUOTE="Numion, post: 2617616, member: 124"] This is news to me, and contradicts my own memories of 1e. D&D players have since time immemorial advanced through dungeons level by level. Dungeon crawls have always been linear in the way you describe, but generally speaking I just can't see it. While some dungeons still are linear, todays adventures like Barakus, Vault of Larinn Karr, Banewarrens, Trouble at Durbenford etc .. aren't, while they involve dungeons. Could you back that up with some examples? (I mean back up the claim that D&D has become more linear, since the adventures haven't). Don't you think that leaving information gathering to the phase where the villain is beat to snot or speaking with dead is pushing it a bit for 15th level adventure? It's pretty easy for the players to disintegrate the villain and the information at those levels even before the villain tries to surrender. [/QUOTE]
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