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Castle Maure - Not All That
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<blockquote data-quote="Grimstaff" data-source="post: 2617755" data-attributes="member: 34880"><p>Well, there are plentiful resources on the net detailing Gygax's Castle Greyhawk, Kuntz's Castle Maure, and Arneson's Castle Blackmoor and a great many anecdotes about how they were played. The dungeons were a constant presence in the campaigns, but never ever adventured from beginning to end, so your statement about what dungeons were from time immemorial is a bit off. Of course, having had the opportunity to sit at a gaming table with these guys a few times gave me a little "first hand" experience of the style as well;-). If you want some good examples of how linear D&D got, you can pretty much look at most modules from Dragonlance on up to WotC's "adventure path". "Railroading" is putting it kindly. </p><p></p><p></p><p> So you think its any less easy for the 15th level villain to resist the pounding, get rezzed, become a constant thorn in the party's side if played intelligently rather than just as a brute-force punch-dummy? Come on. A good example is the ranger and her tiger from level 2 (IIRC) of Maure. She got in several hit-and-run attacks on the party, led them into traps, hit them when they were weakened from other encounters, and even parleyed with them twice. I suppose I could have just thrown her into brute combat and watched the party take her apart like nothing, but how could I justify her becoming a high level ranger with a mentality like that? Regardless though, you have to acknowledge that "shoot first, ask questions later" is hardly a revolutionary tactic, so I should think that would be a good reason for the players to pick up some fluff info after the fight...</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 2617755, member: 34880"] Well, there are plentiful resources on the net detailing Gygax's Castle Greyhawk, Kuntz's Castle Maure, and Arneson's Castle Blackmoor and a great many anecdotes about how they were played. The dungeons were a constant presence in the campaigns, but never ever adventured from beginning to end, so your statement about what dungeons were from time immemorial is a bit off. Of course, having had the opportunity to sit at a gaming table with these guys a few times gave me a little "first hand" experience of the style as well;-). If you want some good examples of how linear D&D got, you can pretty much look at most modules from Dragonlance on up to WotC's "adventure path". "Railroading" is putting it kindly. So you think its any less easy for the 15th level villain to resist the pounding, get rezzed, become a constant thorn in the party's side if played intelligently rather than just as a brute-force punch-dummy? Come on. A good example is the ranger and her tiger from level 2 (IIRC) of Maure. She got in several hit-and-run attacks on the party, led them into traps, hit them when they were weakened from other encounters, and even parleyed with them twice. I suppose I could have just thrown her into brute combat and watched the party take her apart like nothing, but how could I justify her becoming a high level ranger with a mentality like that? Regardless though, you have to acknowledge that "shoot first, ask questions later" is hardly a revolutionary tactic, so I should think that would be a good reason for the players to pick up some fluff info after the fight... [/QUOTE]
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