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Castle Maure - Not All That
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<blockquote data-quote="smerwin29" data-source="post: 2618042" data-attributes="member: 15050"><p>I think a lot of the older-style, hack-n-slash modules don't "work" anymore in part because of the aspects of the new rules that tend to slow combat a bit. Back in the days of 1st and 2nd editions, combat was often a bit more free-flowing. Those 4 rooms with the standard gnolls that you had to go through to get to the "cool encounter" took about 2 minutes each. There was no worrying about AoOs, threatened squares, etc. You rushed in, rolled the dice, and chopped things up. That's why you could have dungeons full of critters and it didn't necessarily slow the game down.</p><p></p><p>Now even these easy and standard encounters take time up to two minutes per character as players consider movement options, among other things. Trying to run something like ToEE using 3E rules can be just plain torturous if you map it all out and run it "by the book."</p><p></p><p>Of course, those old rules' combats could be drawn out too, but in general 3E requires a greater focus on positioning and movement than before.</p><p></p><p>Regards,</p><p></p><p>Shawn</p></blockquote><p></p>
[QUOTE="smerwin29, post: 2618042, member: 15050"] I think a lot of the older-style, hack-n-slash modules don't "work" anymore in part because of the aspects of the new rules that tend to slow combat a bit. Back in the days of 1st and 2nd editions, combat was often a bit more free-flowing. Those 4 rooms with the standard gnolls that you had to go through to get to the "cool encounter" took about 2 minutes each. There was no worrying about AoOs, threatened squares, etc. You rushed in, rolled the dice, and chopped things up. That's why you could have dungeons full of critters and it didn't necessarily slow the game down. Now even these easy and standard encounters take time up to two minutes per character as players consider movement options, among other things. Trying to run something like ToEE using 3E rules can be just plain torturous if you map it all out and run it "by the book." Of course, those old rules' combats could be drawn out too, but in general 3E requires a greater focus on positioning and movement than before. Regards, Shawn [/QUOTE]
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