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Castle Maure - Not All That
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<blockquote data-quote="Numion" data-source="post: 2618424" data-attributes="member: 124"><p>Again, this is not my beef with Castle Maure. While my players like a nice hack-n-slash, they know when to go resting (one-more-room syndrome was cured a stack of character sheets a go), they have decent tactics and like to optimize characters. But that is beside the point for me. You seem to like to insinuate that because they failed to gather information the died because they couldn't handle the old-school dungeon. Not the case.</p><p></p><p>My players fared well in defeating the enemies. The problem was that the enemies were boring, because unlike fans of Castle Maure insist, gathering the cool background information from them is not required to fare in the dungeon. Let me state it again: my players became bored with the adventure, they didn't get their asses handed to them because they were "videogamers" (which they are not).</p></blockquote><p></p>
[QUOTE="Numion, post: 2618424, member: 124"] Again, this is not my beef with Castle Maure. While my players like a nice hack-n-slash, they know when to go resting (one-more-room syndrome was cured a stack of character sheets a go), they have decent tactics and like to optimize characters. But that is beside the point for me. You seem to like to insinuate that because they failed to gather information the died because they couldn't handle the old-school dungeon. Not the case. My players fared well in defeating the enemies. The problem was that the enemies were boring, because unlike fans of Castle Maure insist, gathering the cool background information from them is not required to fare in the dungeon. Let me state it again: my players became bored with the adventure, they didn't get their asses handed to them because they were "videogamers" (which they are not). [/QUOTE]
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