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Castle Maure - Not All That
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<blockquote data-quote="Krypter" data-source="post: 2618705" data-attributes="member: 15016"><p>I think the problem is that most adventures are written, and read by the DM, from an "omniscient" point-of-view. They're fun for the DM but boring for the players because the players never see the cool machinery behind the set unless they're exceptionally clever and investigative. Some might say that this is as it should be; only the smart are rewarded, but in practice this means 75% of people (just pulling a number out of my behind) are disappointed because they didn't figure out that "Lord Banff is actually Ziggi the were-squirrel" and that the real treasure was hidden behind the third-left column in pantry #5B. Even if they discover all the hidden clues and pointers, many players will never connect all the intricate plot points together, and some don't even enjoy doing that. The grand story of Eli Tomorast may be compelling as a novel or when read in its entirety as an adventure, but not so fun when you're actually killing the 452nd gnoll in his sub-ante-aqua-chamber. </p><p></p><p>There were many adventures I enjoyed reading but which I found mind-numbingly boring when I actually played them. RttToEE springs to mind.</p></blockquote><p></p>
[QUOTE="Krypter, post: 2618705, member: 15016"] I think the problem is that most adventures are written, and read by the DM, from an "omniscient" point-of-view. They're fun for the DM but boring for the players because the players never see the cool machinery behind the set unless they're exceptionally clever and investigative. Some might say that this is as it should be; only the smart are rewarded, but in practice this means 75% of people (just pulling a number out of my behind) are disappointed because they didn't figure out that "Lord Banff is actually Ziggi the were-squirrel" and that the real treasure was hidden behind the third-left column in pantry #5B. Even if they discover all the hidden clues and pointers, many players will never connect all the intricate plot points together, and some don't even enjoy doing that. The grand story of Eli Tomorast may be compelling as a novel or when read in its entirety as an adventure, but not so fun when you're actually killing the 452nd gnoll in his sub-ante-aqua-chamber. There were many adventures I enjoyed reading but which I found mind-numbingly boring when I actually played them. RttToEE springs to mind. [/QUOTE]
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