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Castle Maure - Not All That
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2618814" data-attributes="member: 5143"><p>Well, to summarize a bit more:</p><p>(There are a lot of spoilers in this message. If you don't want to be spoiled, stop reading.)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Due to a suggestion in a previous thread, I implimented an organization in my game called Barracade. Basically, they are a semi-secret organization of like minded adventurers. They were originally formed (in my version of Greyhawk history) as a support mechanism for Mordenkainen and the Citadel of Eight. They have a somewhat tenuous backing of Mord himself, so they have a lot of money and resources.</p><p></p><p>Basically, they were created as an OOC reason why the party was able to readily get their hands on and sell powerful magic items as well as get new party members when their old ones died. They take a monthly fee from the PCs and they will teleport bodies out of dungeons, raise them for free and teleport them back. They will as well replace party members, teleporting their replacements directly into the dungeon to help the party.</p><p></p><p>As a side note, they were created because the PCs average 1 death every 2 sessions, so each time we spent half of the sessions role playing their looking for a new party member and the adventure was going nowhere.</p><p></p><p>At any rate, the guild dropped them the hint that there may be some notes written by a powerful wizard deep under Maure Castle and suggested that the guild would pay handsomely if someone was to acquire them. The PCs, having nothing better to do, decided to go.</p><p></p><p>They were given the key (provided to the guild, of course, by Mord), and the PCs went into the Castle, managed to almost completely skip the first level, bypassing almost every monster (including the golem, as they never even entered the room) and found the stairs going down. After complaining that whoever designed the dungeon was stupid as there were too many empty rooms with no enemies.</p><p></p><p>They are currently 1 level down, they found the stairs going deeper, but are a bit wary of them, they are exploring here first.</p><p></p><p>So far, they've basically killed something like 60% of the enemies on the floor without really blinking, they open the doors, fireball 3 times then move onward.</p><p></p><p>They let the Ranger go, as they had reduced her to exactly 0 hit points after 2 rounds and she surrendered. She made an appeal to their good natures to let her go. They don't have good natures, so after a bit of our of character discussion about whether or not she HAD to be evil since she attacked them first (after they kicked down her door unexpectedly). They finally decided to let her go, as long as she handed all of her possessions over to them. After all, they couldn't be deprived of their loot. If she has refused, they would have killed her, so she relented.</p><p></p><p>They fell easily for the room with the hand that communicated with Eli, he told them to go into the boarded up room because there was treasure in there. They tried to get in, but using a tried and true method they "discovered" a while back, they took an hour to remove the boards on purpose making as much noise as possible. The idea behind this tactic is that if there are enemies on the other side of the door, they will start casting spells to buff them up when they hear the noise of the first board being wrenched off. An hour later, all the buffs will have worn off and the enemy will be easy again.</p><p></p><p>Instead they managed to summon all the guards and the guard captain in the other room. They managed to kill all the guards and the guard captain (as a side note, she is listed as CR 12 and as a 12th level fighter, but she has 10th level hit points and BAB) with a couple of fireballs.</p><p></p><p>They fought the slow shadows in the "smoke filled room", who managed to kill the party cleric who was being played as an NPC for the session. When the player was told about it afterwards, he was not happy about it. He had to get a True Res because of coming back as undead and not having a body left. The guild gave him a discount on it, but the player still wants the party to pay for it since he died saving their butts(and he died mostly due to the 3 fireballs the party threw blindly into the room while he was in it).</p><p></p><p>That was the end of it so far.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2618814, member: 5143"] Well, to summarize a bit more: (There are a lot of spoilers in this message. If you don't want to be spoiled, stop reading.) Due to a suggestion in a previous thread, I implimented an organization in my game called Barracade. Basically, they are a semi-secret organization of like minded adventurers. They were originally formed (in my version of Greyhawk history) as a support mechanism for Mordenkainen and the Citadel of Eight. They have a somewhat tenuous backing of Mord himself, so they have a lot of money and resources. Basically, they were created as an OOC reason why the party was able to readily get their hands on and sell powerful magic items as well as get new party members when their old ones died. They take a monthly fee from the PCs and they will teleport bodies out of dungeons, raise them for free and teleport them back. They will as well replace party members, teleporting their replacements directly into the dungeon to help the party. As a side note, they were created because the PCs average 1 death every 2 sessions, so each time we spent half of the sessions role playing their looking for a new party member and the adventure was going nowhere. At any rate, the guild dropped them the hint that there may be some notes written by a powerful wizard deep under Maure Castle and suggested that the guild would pay handsomely if someone was to acquire them. The PCs, having nothing better to do, decided to go. They were given the key (provided to the guild, of course, by Mord), and the PCs went into the Castle, managed to almost completely skip the first level, bypassing almost every monster (including the golem, as they never even entered the room) and found the stairs going down. After complaining that whoever designed the dungeon was stupid as there were too many empty rooms with no enemies. They are currently 1 level down, they found the stairs going deeper, but are a bit wary of them, they are exploring here first. So far, they've basically killed something like 60% of the enemies on the floor without really blinking, they open the doors, fireball 3 times then move onward. They let the Ranger go, as they had reduced her to exactly 0 hit points after 2 rounds and she surrendered. She made an appeal to their good natures to let her go. They don't have good natures, so after a bit of our of character discussion about whether or not she HAD to be evil since she attacked them first (after they kicked down her door unexpectedly). They finally decided to let her go, as long as she handed all of her possessions over to them. After all, they couldn't be deprived of their loot. If she has refused, they would have killed her, so she relented. They fell easily for the room with the hand that communicated with Eli, he told them to go into the boarded up room because there was treasure in there. They tried to get in, but using a tried and true method they "discovered" a while back, they took an hour to remove the boards on purpose making as much noise as possible. The idea behind this tactic is that if there are enemies on the other side of the door, they will start casting spells to buff them up when they hear the noise of the first board being wrenched off. An hour later, all the buffs will have worn off and the enemy will be easy again. Instead they managed to summon all the guards and the guard captain in the other room. They managed to kill all the guards and the guard captain (as a side note, she is listed as CR 12 and as a 12th level fighter, but she has 10th level hit points and BAB) with a couple of fireballs. They fought the slow shadows in the "smoke filled room", who managed to kill the party cleric who was being played as an NPC for the session. When the player was told about it afterwards, he was not happy about it. He had to get a True Res because of coming back as undead and not having a body left. The guild gave him a discount on it, but the player still wants the party to pay for it since he died saving their butts(and he died mostly due to the 3 fireballs the party threw blindly into the room while he was in it). That was the end of it so far. [/QUOTE]
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