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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Castle Ravenloft boardgame as a simpler 4e?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5396512" data-attributes="member: 43283"><p>*shrug*</p><p></p><p>No offense, but if I want a "minis combat system", I'll break out a real wargame and play it. Miniatures as an _aid_ to combat? *shrug* Ok, whatever. Up through 2nd Ed AD&D I could see it. Sometimes it was useful. 3.x rolls around and WotC strongly pushes for miniatures, although a chunk of people say, "no, you don't have to have miniatures to play D&D; it just helps, that's all."</p><p></p><p>And truth be told, I ran no-minis games of 3.x just fine.</p><p></p><p>But 4e... not only does the game tell you, "Suck it up, this game is about miniature combat" but the vast majority of the fans say the same thing. "Go play something else if you don't like miniatures".</p><p></p><p>Which is kind of a shame. I liked D&D when everyone was allowed to play. I was kinda thinkin' that Castle Ravenloft might be that bridge.</p><p></p><p></p><p></p><p>I've only watched the game once really, but I don't think it would be _that_ difficult for the GM to do "the usual duties". But obviously, if you don't have a group on board with the idea, it's just not going to work. For me? It's the difference between me running 4E or not.</p><p></p><p></p><p></p><p>And that's basically where I am. I don't hate 4E; I think it's a pretty tight system in a number of respects. I've got little interest in playing a character in it though and my interest in running it has dropped off pretty sharply; and the main culprit is the whole minis thing.</p><p></p><p>Castle Ravenloft actually made it look fun and easy and that's what I was kinda hopin' for. Using the three bears, if Castle Ravenloft is a bed that's "too soft" and straight up 4E is a bed that's "too hard", then where is "just right"? I'm thinking that starting at Castle Ravenloft and then adding in some bits and pieces might be the way to go, but I'm honestly not sure.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5396512, member: 43283"] *shrug* No offense, but if I want a "minis combat system", I'll break out a real wargame and play it. Miniatures as an _aid_ to combat? *shrug* Ok, whatever. Up through 2nd Ed AD&D I could see it. Sometimes it was useful. 3.x rolls around and WotC strongly pushes for miniatures, although a chunk of people say, "no, you don't have to have miniatures to play D&D; it just helps, that's all." And truth be told, I ran no-minis games of 3.x just fine. But 4e... not only does the game tell you, "Suck it up, this game is about miniature combat" but the vast majority of the fans say the same thing. "Go play something else if you don't like miniatures". Which is kind of a shame. I liked D&D when everyone was allowed to play. I was kinda thinkin' that Castle Ravenloft might be that bridge. I've only watched the game once really, but I don't think it would be _that_ difficult for the GM to do "the usual duties". But obviously, if you don't have a group on board with the idea, it's just not going to work. For me? It's the difference between me running 4E or not. And that's basically where I am. I don't hate 4E; I think it's a pretty tight system in a number of respects. I've got little interest in playing a character in it though and my interest in running it has dropped off pretty sharply; and the main culprit is the whole minis thing. Castle Ravenloft actually made it look fun and easy and that's what I was kinda hopin' for. Using the three bears, if Castle Ravenloft is a bed that's "too soft" and straight up 4E is a bed that's "too hard", then where is "just right"? I'm thinking that starting at Castle Ravenloft and then adding in some bits and pieces might be the way to go, but I'm honestly not sure. [/QUOTE]
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