Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Castle Ravenloft: My first game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5294711" data-attributes="member: 5143"><p>I played this at GenCon too. We found that there were a number of edge cases where it sort of confused the people playing. For instance, the rules say when you defeat a monster to put its card in "The XP pile" or something like that. But it never actually says which player to give it to. A number of us assumed it should be the player who defeated the monster, since that made the most sense. However, we eventually agreed that it was the player who drew the monster card from the deck and was controlling the monster that gets the XP no matter who defeats it(since that appears to be what the rules say).</p><p></p><p>I know that the guy who was showing us how to play skipped every item that said "Play this card immediately" when we were getting starting treasure, since he claimed it didn't make sense for us to play anything before the game even started(and some of them are especially bad if drawn as your starting treasure), but there is no support in the rules for this. It just says to draw a treasure card.</p><p></p><p>There were a couple of times where an Event or Monster card would give an instruction that allowed some options and it confused the people I was playing with if we could make bad decisions for the monsters/events on purpose given that we were also the PCs. I didn't see any problems with it, but some of the other players seemed to think it was kind of dumb that we could make the enemy purposefully move into a bad position for it, just so we could kill it easier.</p><p></p><p>I know there's a bit of a disconnect in the fact that the enemies all move by tiles but the players move by squares. It confused some of the players when monsters said things like "Attack the nearest PC if they are within 1 tile or move 1 tile closer if they are not", since people were wondering if a monster can run all the way from one side of a tile to the other side of the next tile(which they can, as far as I can tell...but it seemed wrong).</p><p></p><p>Overall, I really like the game, however...it's just the rules can be a little unclear. Also, we lost the game BADLY. And the game they had played right before us was lost badly too. And I talked to a couple more tables playing the game and they had all lost as well. In fact, I couldn't find a group who won their game.</p><p></p><p>I'm kind of surprised, MerricB won. We found that since events were happening almost every single turn(any turn you don't reveal a tile and every turn you don't reveal a tile with a white arrow...and as far as I can tell 90% of the tiles have black arrows), and the tiles were things like "TRAP: affects all players on this tile and all adjacent tiles. +7 vs AC for 3 damage, 1 damage on a miss"</p><p></p><p>Since the Wizard has 6 hitpoints, and an AC of 14....and events would happen 5 times between the end of your turn and the beginning of your next turn....it meant you could sometimes die without having much chance to stop to. And each death results in the loss of a Healing Surge. The default game says to play with..2 or 3, I can't remember...we were playing with 6 of them and still lost.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5294711, member: 5143"] I played this at GenCon too. We found that there were a number of edge cases where it sort of confused the people playing. For instance, the rules say when you defeat a monster to put its card in "The XP pile" or something like that. But it never actually says which player to give it to. A number of us assumed it should be the player who defeated the monster, since that made the most sense. However, we eventually agreed that it was the player who drew the monster card from the deck and was controlling the monster that gets the XP no matter who defeats it(since that appears to be what the rules say). I know that the guy who was showing us how to play skipped every item that said "Play this card immediately" when we were getting starting treasure, since he claimed it didn't make sense for us to play anything before the game even started(and some of them are especially bad if drawn as your starting treasure), but there is no support in the rules for this. It just says to draw a treasure card. There were a couple of times where an Event or Monster card would give an instruction that allowed some options and it confused the people I was playing with if we could make bad decisions for the monsters/events on purpose given that we were also the PCs. I didn't see any problems with it, but some of the other players seemed to think it was kind of dumb that we could make the enemy purposefully move into a bad position for it, just so we could kill it easier. I know there's a bit of a disconnect in the fact that the enemies all move by tiles but the players move by squares. It confused some of the players when monsters said things like "Attack the nearest PC if they are within 1 tile or move 1 tile closer if they are not", since people were wondering if a monster can run all the way from one side of a tile to the other side of the next tile(which they can, as far as I can tell...but it seemed wrong). Overall, I really like the game, however...it's just the rules can be a little unclear. Also, we lost the game BADLY. And the game they had played right before us was lost badly too. And I talked to a couple more tables playing the game and they had all lost as well. In fact, I couldn't find a group who won their game. I'm kind of surprised, MerricB won. We found that since events were happening almost every single turn(any turn you don't reveal a tile and every turn you don't reveal a tile with a white arrow...and as far as I can tell 90% of the tiles have black arrows), and the tiles were things like "TRAP: affects all players on this tile and all adjacent tiles. +7 vs AC for 3 damage, 1 damage on a miss" Since the Wizard has 6 hitpoints, and an AC of 14....and events would happen 5 times between the end of your turn and the beginning of your next turn....it meant you could sometimes die without having much chance to stop to. And each death results in the loss of a Healing Surge. The default game says to play with..2 or 3, I can't remember...we were playing with 6 of them and still lost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castle Ravenloft: My first game
Top