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Castle Ravenloft: My first game
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<blockquote data-quote="MerricB" data-source="post: 5295870" data-attributes="member: 3586"><p>You played not knowing the rules, on your first experience of the game, with someone doing a very bad job of explaining the rules and you're surprised you lost? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I played the game four times last Saturday. We won the first two, lost the second two. Luck has a part to play, but so does skill. (The group changed each time, so skill didn't have much of a chance to increase).</p><p></p><p>Slain monsters are placed into a communal XP pile. Although it occasionally gets used to level someone up, far more often you use it to cancel the really nasty Encounter cards. Part of the skill at playing the game is knowing when to do this. If everyone is on a tile that is about to get hit by a trap, cancel the trap! (You're experienced enough not to trigger it... or to hide, etc.)</p><p></p><p>Most of the encounter cards, however, tend to hit only one character - the character whose turn it is. </p><p></p><p>To level up, you needed to roll a 20 on a d20 when attacking, then spend 5 XP. This only happened a few times. (You can also draw a treasure card that allows you to gain a level).</p><p></p><p>I found the rules exceedingly clear. The one problem in them is that the set-up rules don't list "take 2 healing surges"; it's buried later in the book.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5295870, member: 3586"] You played not knowing the rules, on your first experience of the game, with someone doing a very bad job of explaining the rules and you're surprised you lost? ;) I played the game four times last Saturday. We won the first two, lost the second two. Luck has a part to play, but so does skill. (The group changed each time, so skill didn't have much of a chance to increase). Slain monsters are placed into a communal XP pile. Although it occasionally gets used to level someone up, far more often you use it to cancel the really nasty Encounter cards. Part of the skill at playing the game is knowing when to do this. If everyone is on a tile that is about to get hit by a trap, cancel the trap! (You're experienced enough not to trigger it... or to hide, etc.) Most of the encounter cards, however, tend to hit only one character - the character whose turn it is. To level up, you needed to roll a 20 on a d20 when attacking, then spend 5 XP. This only happened a few times. (You can also draw a treasure card that allows you to gain a level). I found the rules exceedingly clear. The one problem in them is that the set-up rules don't list "take 2 healing surges"; it's buried later in the book. Cheers! [/QUOTE]
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Castle Ravenloft: My first game
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