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Castle Ravenloft: My first game
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5301367" data-attributes="member: 5143"><p>Well, we did have the problem that we played a game at around 10 pm. By that time, apparently we had no WOTC rep at all. They simply handed the game out to anyone who asked and we were expected to figure it out by reading the rule book. By that point, apparently the WOTC rep had been gone for some time. There were 4 or 5 tables playing the game at once and not a single person at any table had been taught the game by WOTC.</p><p></p><p></p><p>It's possible that I didn't read the rules well enough(as the one player who played the game before put himself in charge of the game and kept discouraging me from browsing the rulebook). However, I read through the XP sections 4 or 5 times in order for it to be clear and even brought it up to the whole table who read through those sections a couple of times each in order to see who was right about the XP. Not a single one of them could come up with the explanation that there was a communal XP pile.</p><p></p><p>In fact, I've just reread the rules that are posted on the WOTC site and it never once says there is a communal XP pile. It just refers to putting the XP in "the XP pile" and taking XP out from the "Heroes' XP pile". The exact quote is "When you defeat a Monster, the Hero who controls it puts that Monster Card in the Heroes’ Experience Pile."</p><p></p><p>Now that I'm aware there is a communal XP pool the sentence makes sense. When we weren't aware of that fact, we kept asking "Which Hero's XP pile?" This certainly could have been made more clear.</p><p></p><p>Now that I know we should have had a communal pile of XP this probably would have helped a lot. It was fairly often when we encountered a really nasty trap that nearly killed us all that we would have loved to have avoided using XP, but the person who encountered the trap didn't have enough XP, while 2 or 3 other players DID. If we had been pooling XP, we would have had enough to easily avoid a nasty Encounter or 2 each round. That would have helped a lot.</p><p></p><p></p><p>Yeah, this was another area they were unclear in. In fact, the guy who was showing us how to play had just assumed you used all of the healing surges in the box (of which there are 6 or 8 of them). I managed to catch the starting with 2 healing surge section right at the beginning of our game, but the guy teaching us said the game was way too hard and even with all the healing surges they had lost...so he wasn't about to try playing with only 2.</p><p></p><p>Maybe the XP issue is a big enough deal to make the game winnable. I hope so. I'm going to buy it and try at any rate.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5301367, member: 5143"] Well, we did have the problem that we played a game at around 10 pm. By that time, apparently we had no WOTC rep at all. They simply handed the game out to anyone who asked and we were expected to figure it out by reading the rule book. By that point, apparently the WOTC rep had been gone for some time. There were 4 or 5 tables playing the game at once and not a single person at any table had been taught the game by WOTC. It's possible that I didn't read the rules well enough(as the one player who played the game before put himself in charge of the game and kept discouraging me from browsing the rulebook). However, I read through the XP sections 4 or 5 times in order for it to be clear and even brought it up to the whole table who read through those sections a couple of times each in order to see who was right about the XP. Not a single one of them could come up with the explanation that there was a communal XP pile. In fact, I've just reread the rules that are posted on the WOTC site and it never once says there is a communal XP pile. It just refers to putting the XP in "the XP pile" and taking XP out from the "Heroes' XP pile". The exact quote is "When you defeat a Monster, the Hero who controls it puts that Monster Card in the Heroes’ Experience Pile." Now that I'm aware there is a communal XP pool the sentence makes sense. When we weren't aware of that fact, we kept asking "Which Hero's XP pile?" This certainly could have been made more clear. Now that I know we should have had a communal pile of XP this probably would have helped a lot. It was fairly often when we encountered a really nasty trap that nearly killed us all that we would have loved to have avoided using XP, but the person who encountered the trap didn't have enough XP, while 2 or 3 other players DID. If we had been pooling XP, we would have had enough to easily avoid a nasty Encounter or 2 each round. That would have helped a lot. Yeah, this was another area they were unclear in. In fact, the guy who was showing us how to play had just assumed you used all of the healing surges in the box (of which there are 6 or 8 of them). I managed to catch the starting with 2 healing surge section right at the beginning of our game, but the guy teaching us said the game was way too hard and even with all the healing surges they had lost...so he wasn't about to try playing with only 2. Maybe the XP issue is a big enough deal to make the game winnable. I hope so. I'm going to buy it and try at any rate. [/QUOTE]
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