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Castle Ravenloft: My first game
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<blockquote data-quote="Hawke" data-source="post: 5323079" data-attributes="member: 61721"><p>I agree with the game love - my girlfriend got interested once I opened it up and insisted we play a second game. We enjoyed it. </p><p></p><p>I think a more bullet point version of some of the rules would work - the diagonal rule for instance was explained a bunch in several paragraphs but a bulletpoint could've done a better job and taken up less space. </p><p></p><p>The other thing that made it confusing was the need to glance through future adventures to see that you <em>don't use a lot of the game</em> in the initial adventures. For instance, we weren't sure if there were terrain rules, then we got even more confused once we saw coffins and I remembered I punched out some. We looked through the rulebook to see if there was anything about how they worked and nothing. Same thing happened when we noticed some tiles had skulls and others didn't. </p><p></p><p>All makes sense once you read ahead, but before that we burned spent half our game time looking through the rules to see if we'd missed something when in reality they were just neat additions for future adventures.</p></blockquote><p></p>
[QUOTE="Hawke, post: 5323079, member: 61721"] I agree with the game love - my girlfriend got interested once I opened it up and insisted we play a second game. We enjoyed it. I think a more bullet point version of some of the rules would work - the diagonal rule for instance was explained a bunch in several paragraphs but a bulletpoint could've done a better job and taken up less space. The other thing that made it confusing was the need to glance through future adventures to see that you [i]don't use a lot of the game[/i] in the initial adventures. For instance, we weren't sure if there were terrain rules, then we got even more confused once we saw coffins and I remembered I punched out some. We looked through the rulebook to see if there was anything about how they worked and nothing. Same thing happened when we noticed some tiles had skulls and others didn't. All makes sense once you read ahead, but before that we burned spent half our game time looking through the rules to see if we'd missed something when in reality they were just neat additions for future adventures. [/QUOTE]
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Castle Ravenloft: My first game
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